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Super Laby Bomb/ModA: Difference between revisions

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! Critical Damage Increase<br>(Per SP Spent) !! Duration !! Activation Command !! Usage Count !! Duration
! Critical Damage Increase<br>(Per SP Spent) !! Duration !! Activation Command !! Usage Count !! Duration
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|-
| align="left" | 99 || 1334% || 12 || 2 || 2% || 20 Seconds || {{CX}} || 1 || 60 Seconds || 240 MP || 21 Seconds
| align="left" | 99 || 1138% || 12 || 2 || 2% || 20 Seconds || {{CX}} || 1 || 60 Seconds || 240 MP || 21 Seconds
|}
|}


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! Critical Damage Increase<br>(Per SP Spent)
! Critical Damage Increase<br>(Per SP Spent)
|-
|-
| align="left" | 99 || 429% || 1%
| align="left" | 99 || 366% || 1%
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Laby}}"
|- style="background:{{ColorSel|CharLight|Laby}}"
! colspan=2 | Useful Laby Bomb !! colspan=2 | Heavy Laby Bomb
! colspan=2 | Haste Laby Bomb !! colspan=2 | Heavy Laby Bomb
|- style="background:{{ColorSel|CharLight|Laby}}"
|- style="background:{{ColorSel|CharLight|Laby}}"
! Attribute Effect !! Max Hits Per Orb !! Attribute Effect !! Cooldown
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
|-
| {{SkillText|Useful|80}} || 23 || {{SkillText|Heavy|144|120}} || 25.2 Seconds
| {{SkillText|Haste|80}} || 16.8 Seconds || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|}
|}
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*The first orb may sometimes get stuck between terrain, especially at "wall" bosses like [[Gates of Darkness/Season 4|Gates of Darkness]] or [[3-X|Bone Dragon]].
*The first orb may sometimes get stuck between terrain, especially at "wall" bosses like [[Gates of Darkness/Season 4|Gates of Darkness]] or [[3-X|Bone Dragon]].
**Additionaly, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
**Additionaly, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
*On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3), making the skill deal an average of {{formatnum:{{#expr: (1334*4)}}}} to {{formatnum:{{#expr: (1334*6)}}}}% ({{formatnum:{{#expr: (429*4)}}}} to {{formatnum:{{#expr: (429*6)}}}}% in PvP) Physical Damage.
*On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3), making the skill deal an average of {{formatnum:{{#expr: (1138*4)}}}} to {{formatnum:{{#expr: (1138*6)}}}}% ({{formatnum:{{#expr: (366*4)}}}} to {{formatnum:{{#expr: (366*6)}}}}% in PvP) Physical Damage.
**With the '''Useful''' trait, it will deal an average of {{formatnum:{{#expr: (1334*0.8*6)}}}} to {{formatnum:{{#expr: (1334*0.8*8)}}}}% ({{formatnum:{{#expr: (429*0.8*6)}}}} to {{formatnum:{{#expr: (429*0.8*8)}}}}% in PvP) Physical Damage.
**With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (1138*4)*1.44}}}} to {{formatnum:{{#expr: (1138*6)*1.44}}}}% ({{formatnum:{{#expr: (366*4)*1.44}}}} to {{formatnum:{{#expr: (366*6)*1.44}}}}% in PvP) Physical Damage.
**With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (1334*4)*1.44}}}} to {{formatnum:{{#expr: (1334*6)*1.44}}}}% ({{formatnum:{{#expr: (429*4)*1.44}}}} to {{formatnum:{{#expr: (429*6)*1.44}}}}% in PvP) Physical Damage.
*If an enemy were to take all hits (only consistently possible on [[11-4|Debrian Nasod Carrier]], short of certain very small dungeon rooms with little room for the skill to bounce), the skill can deal a maximum of {{formatnum:{{#expr: (1138*12*2)}}}}% Physical Damage ({{formatnum:{{#expr: (1138*12*2)*1.44}}}}% with the '''Heavy''' trait).
*While the normal version benefits from the '''Useful''' trait more, this version benefits from '''Heavy''' more in most situations, as the increased hit count does not occur fast enough until the orb travels past an enemy. On a nearby Super Armor target, the 4 (2+2) hits without the trait becomes only 6 (3+3) with it.
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**It also causes the first orb to carry a target along much quicker, making the second lose out on hits on most targets. For example, if without the trait it hits 3+2 times, with the trait it will hit 5+2 times, as the second orb will be higher in its arc by the time it reaches the target.
 
**Naturally, if an enemy is wide enough or the orbs do not bounce very far away from a target, the total hit count eventually catches up so '''Useful''' becomes better again.
== Updates ==
*If an enemy were to take all hits (only consistently possible on [[11-4|Debrian Nasod Carrier]], short of certain very small dungeon rooms with little room for the skill to bounce), the skill can deal a maximum of {{formatnum:{{#expr: (1334*12*2)}}}}% Physical Damage ({{formatnum:{{#expr: (1334*0.8*23*2)}}}}% with the '''Useful''' trait and {{formatnum:{{#expr: (1334*12*2)*1.44}}}}% with the '''Heavy''' trait).
*12/13/2018 KR
**MP Gain per hit reduced
**Damage decreased
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