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Artillery Strike: Difference between revisions

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*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
*Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.
*Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.
*''Post KR 2/14 patch:''
**This skill can now be activated anywhere.
**There is no longer a short pause before being able to aim.


{{DCSkills}}
{{DCSkills}}


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]
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