Artillery Strike: Difference between revisions
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<br> | |||
== Requirements == | == Requirements == | ||
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== Skill Information == | == Skill Information == | ||
{{{!}} cellspacing=" | {{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | ||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Damage<br>(Magical)''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Number of<br>Missiles''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Aiming<br>Duration''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown''' | |||
{{!}}- | {{!}}- | ||
{{!}} align= | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion''' | |||
{{!}} align= | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 1 | ||
{{!}} | {{!}} align=center {{!}} 326% | ||
{{!}} | {{!}} align=center rowspan=6 {{!}} 15 | ||
{{!}} | {{!}} align=center rowspan=6 {{!}} 11 Seconds | ||
{{!}} | {{!}} align=center rowspan=6 {{!}} 15 | ||
{{!}} | {{!}} align=center rowspan=6 {{!}} 15 | ||
{{!}} align=center rowspan=6 {{!}} 175 MP | |||
{{!}} align=center rowspan=6 {{!}} 15 Seconds | |||
{{!}}- | {{!}}- | ||
{{!}} 2 | |||
{{!}} | {{!}} align=center {{!}} 391% | ||
{{!}}- | {{!}}- | ||
{{!}} 3 | |||
{{!}} | {{!}} align=center {{!}} 456% | ||
{{!}}- | {{!}}- | ||
{{!}} 4 | |||
{{!}} | {{!}} align=center {{!}} 521% | ||
{{!}}- | {{!}}- | ||
{{!}} 5 (M) | |||
{{!}} | {{!}} align=center {{!}} 619% | ||
{{!}}- | {{!}}- | ||
{{!}} 6 | |||
{{!}} | {{!}} align=center {{!}} 717% | ||
{{!}}} | {{!}}} | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*Requires 5 cannonballs to activate. | *Requires 5 cannonballs to activate. | ||
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair. | *To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair. | ||
**If the cross-hair is blue, you are free to release the skill key and fire; if it is an | **If the cross-hair is blue, you are free to release the skill key and fire; if it is an red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100 MP is recovered). | ||
***Red cross-hair within Range of 400, usually appears if cross-hair is too close to you | |||
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds. | **The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds. | ||
**You can only direct the | **You can only direct the cross-hair in front of you, can't aim backwards. | ||
**The | **The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage. | ||
**The | **The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path. | ||
**Everyone can see the | **Everyone can see the cross-hair. | ||
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles. | |||
== Updates == | |||
* 7/28/2011 KR | |||
** Increased cooldown time and duration time. | |||
** Decreased push rate. | |||
* 2/14/2013 KR | |||
** Can be activated anywhere | |||
** Removed short pause before being able to aim. | |||
== Trivia == | |||
*This is the second skill in Elsword to feature target shooting, the first being [[Void Princess]]' [[Hell Drop]]. | *This is the second skill in Elsword to feature target shooting, the first being [[Void Princess]]' [[Hell Drop]]. | ||
{{DCSkills}} | {{DCSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |