Impact Detonation: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
* | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 07/10/2014 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
*Cannonball usage changed. | |||
|- | |||
| 07/17/2014 || - || align="left" | | |||
*None | |||
| align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 04/20/2015 || - || colspan=2 align="left" | | |||
{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}} | |||
|- | |||
*06/29/2017 | | 08/20/2015 || - || colspan=2 align="left" | | ||
{{buff|Active → Special Active.}} | |||
{{nerf|Moved from [[Chung|Guardian]] to [[Shelling Guardian]].}} | |||
|- | |||
| 11/16/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where deal less damage when using red cannonballs. | |||
|- | |||
| 12/01/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where can proc Elements. | |||
|- | |||
| 01/12/2017 || - || colspan=2 align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 06/29/2017 || - || colspan=2 align="left" | | |||
*Fixed issue where Chung will move forward when using the skill in [[Tactical Field]]. | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
{{buff|Shot 1-2 damage increased.}} | |||
{{buff|Final Shot damage increased.}} | |||
{{nerf|Shot 3-5 damage decreased.}} | |||
|} | |||
<br> | <br> | ||