Guard: Difference between revisions
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__NOTOC__{{Languages|Guard}} | __NOTOC__{{Languages|Guard}} | ||
<div style="float: right;">{{#ev:youtube| | <div style="float: right;">{{#ev:youtube|MyhPWzTnz4w|300}}</div> | ||
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| {{SkillText|Persistent|20}} || {{SkillText|Evil|10}} | | {{SkillText|Persistent|20}} || {{SkillText|Evil|10}} | ||
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<br> | |||
== Related Skills == | |||
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| width="40" | [[Image:SI GUARDMASTERY.png]] | |||
| align="center" width="150" | [[Veteran Technique]] | |||
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== Tips and Details == | == Tips and Details == | ||
*The skill will only defend you against attacks from the front, attacks from behind will cause the stance to break. | |||
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knockdown from [[Veteran Technique]]. | |||
**The skill can be used when being hit, when doing so, it will not perform the casting attack, instead immediately entering guard stance. | |||
***The ability to perform a counter attack is completely disabled if the skill is activated in this way. | |||
*Normal MP regeneration while attacking on [[Guard]] is disabled. | *Normal MP regeneration while attacking on [[Guard]] is disabled. | ||
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal. | |||
*Holding the skill key will allow you to continuously guard, as long as you have enough MP. | *Holding the skill key will allow you to continuously guard, as long as you have enough MP. | ||
*If the KD counter reached its limit while you are guarding, you will not be knocked down. | |||
*During Guard, Chung is immune to Normal Stun and Flattening. | *During Guard, Chung is immune to Normal Stun and Flattening. | ||
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. | *Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. |