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Grand Cross: Difference between revisions

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Tested in 11-6. Does not hit either the background or the foreground paths when on the opposite split path. Also figured out the internal workings, re-adding damage values.
(→‎Tips and Details: Commenting out max damage for now until further testing, can't be accurate if the understanding of the hit count was off. I'm currently working on checking if the Z-axis blasts even deal damage (ie in 11-6).)
(Tested in 11-6. Does not hit either the background or the foreground paths when on the opposite split path. Also figured out the internal workings, re-adding damage values.)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=3 | Level Required !! colspan=3 | Damage (Physical) !! colspan=4 | Charged !! colspan=3 | [[Status Effects|Lethargy]]<br>(At Stage 2) !! colspan=5 | Max Hits<br>(Per Side) !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! colspan=3 | Damage (Physical) !! colspan=4 | Charged !! colspan=3 | [[Status Effects|Lethargy]]<br>(At Stage 2) !! colspan=6 | Max Hits !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Shockwave !! rowspan=2 | Explosion !! rowspan=2 | Massive Explosion !! rowspan=2 | Damage !! rowspan=2 | Range !! rowspan=2 | Duration !! rowspan=2 | Stages !! rowspan=2 | All Speed Decrease !! rowspan=2 | Physical/Magical Defense Decrease !! rowspan=2 | Duration !! colspan=2 | Shockwave !! colspan=2 | Explosion !! rowspan=2 | Massive Explosion !! rowspan=2 | Initial !! rowspan=2 | Additional
! rowspan=2 | Shockwave !! rowspan=2 | Explosion !! rowspan=2 | Massive Explosion !! rowspan=2 | Damage !! rowspan=2 | Range !! rowspan=2 | Duration !! rowspan=2 | Stages !! rowspan=2 | All Speed Decrease !! rowspan=2 | Physical/Magical Defense Decrease !! rowspan=2 | Duration !! colspan=2 | Shockwave !! colspan=3 | Explosion !! rowspan=2 | Massive Explosion !! rowspan=2 | Initial !! rowspan=2 | Additional
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Per Pillar !! Pillar Count !! Per Explosion Pillar !! Explosion Pillars
! Per Pillar !! Pillar Count !! Per Pillar !! Pillar Count !! Explosion Count
|-
|-
| align="left" | 95 || rowspan=2 | 312% || rowspan=2 | 352% || rowspan=2 | 1916% || rowspan=2 | +25% per Stage || rowspan=2 | +50% per Stage || rowspan=2 | 0.5 Seconds per Stage || rowspan=2 | 2 || -10% || -15% || rowspan=2 | 10 Seconds || rowspan=2 | 2 || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 25~50 MP || rowspan=2 | 21 Seconds
| align="left" | 95 || rowspan=2 | 312% || rowspan=2 | 352% || rowspan=2 | 1916% || rowspan=2 | +25% per Stage || rowspan=2 | +50% per Stage || rowspan=2 | 0.5 Seconds per Stage || rowspan=2 | 2 || -10% || -15% || rowspan=2 | 10 Seconds || rowspan=2 | 2 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 25~50 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | [Enhanced] || -20% || -20%
| align="left" | [Enhanced] || -20% || -20%
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== Tips and Details ==
== Tips and Details ==
*While the skill is cross-shaped, the Z-axis parts of the skill are just for visual effect and do not deal damage. As such, the skill is unable to hit any foreground or background enemies, such as on the split paths in [[11-6|Forgotten Elrian Sanctum]].
*The '''Explosion''' will only do 3 hits per pillar on tall enough targets. On most enemies, it will do 2 hits.
*When the '''Massive Explosion''' occurs, the '''Explosion''' part of the skill also occurs a second time, this time instantaneously instead of appearing one pillar at a time.
*Due to the small size of the '''Shockwave''''s pillars, it is rather easy to land all 3 on one side on a single target with some good positioning.
*Due to the small size of the '''Shockwave''''s pillars, it is rather easy to land all 3 on one side on a single target with some good positioning.
*The '''Explosion''''s pillars are already rather large by default, and most enemies will not be hit by more than 2 of them, and often times even just 1. Only large enough enemies can be hit by all 3.
*The '''Explosion''''s pillars are already rather large by default, and most enemies will not be hit by more than 2 of them, and often times even just 1. Only large enough enemies can be hit by all 3.
**When charging the skill, the pillars become so massive that it actually becomes harder to land 2 pillars on enemies, and even more unlikely all 3 pillars will connect even on large targets.
**When charging the skill, the pillars become so massive that it actually becomes harder to land 2 pillars on enemies, and even more unlikely all 3 pillars will connect even on large targets.
<!--*'''Grand Cross''' can deal up to {{formatnum:{{#expr: 312*4 + (352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 75*4 + (85*8 + 462)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (312*4 + (352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (75*4 + (85*4 + 462)*1.5)*1.44}}}}% in PvP) Physical Damage.
*On most enemies, '''Grand Cross''' will deal an average of {{formatnum:{{#expr: 312*6 + (352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 75*6 + (85*8 + 462)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (312*6 + (352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (75*6 + (85*8 + 462)*1.5)*1.44}}}}% in PvP) Physical Damage.
**If all hits from the four sides of the cross were to connect, this skill would be able to deal up to {{formatnum:{{#expr: 312*4 + 4*(352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 100*4 + 4*(112*8 + 615)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it could deal up to {{formatnum:{{#expr: (312*4 + 4*(352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (100*4 + 4*(112*8 + 615)*1.5)*1.44}}}}% in PvP) Physical Damage.
*If an enemy is both tall and wide enough, such as the gate in [[Gates of Darkness]] or [[Twisted Time and Space - Fahrmann's Peak|Drabaki]], '''Grand Cross''' can deal up to {{formatnum:{{#expr: 312*6 + (352*18 + 1916)*1.5}}}}% Physical Damage when fully charged. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (312*6 + (352*18 + 1916)*1.5)*1.44}}}}% Physical Damage.
*Even though it's impossible to get the full damage, using a Giant Potion can make some bosses get hit by extra hits from other sides of the cross, thus dealing more damage.
*Larger monsters that you can pass through like Debrian Nasod Carrier during its Energy Burst attack, Chaos Leviathan, or Nephilim Lord can receive the damage from two sides of the cross, dealing the '''minimum''' of {{formatnum:{{#expr: (312*4 + 2*(352*8 + 1916)*1.5)*1.44}}}}% Physical Damage with '''Heavy''' trait.-->
*While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
*While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
*MP Cost reduction also applies to charging.
*MP Cost reduction also applies to charging.
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