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Fire Rune: Difference between revisions

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| {{SkillText|Enhanced|80}} || {{SkillText|Absorbing|140}}
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== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
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| width="40" | [[File:Rune Mastery.png]]
| align="center" width="150" |  [[Rune Mastery]]
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| width="40" | [[File:RMPowerflow.png]]
| align="center" width="150" |  [[Mana Flow]]
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== Tips & Details ==
== Tips & Details ==
*'''[Enhanced] Fire Rune''' can deal {{formatnum:{{#expr: 835 + 34*14}}}}% ({{formatnum:{{#expr: 335 + 13*14}}}}% in PvP) Magical Damage if all hits were to connect.
*'''[Enhanced] Fire Rune''' can deal {{formatnum:{{#expr: 835 + 34*14}}}}% ({{formatnum:{{#expr: 335 + 13*14}}}}% in PvP) Magical Damage if all hits were to connect.
* This skill is fully affected by [[Rune Mastery]].
*The '''Absorbing''' trait will not affect the MP gain while you are not in Vitality mode. This is due to the fact that the MP gain from Fire Rune is not noticeable in any aura other than Vitality.  
*The Absorbing trait will not affect the MP gain while you are not in Vitality mode. This is due to the fact that the MP gain from Fire Rune is not noticeable in any aura other than Vitality.  
===NA===
*Fire Rune consumes very little Vitality when you have Vitality aura.
*Fire Rune consumes very little Vitality when you have Vitality aura, making it rather good to deal some damage at a low MP cost while still keeping your Vitality aura healthy.
*This skill is good for fast damage with a low MP cost while still keeping your Vitality aura healthy.
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