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Infinite Strike: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*A small enemy in '''Super Armor''' will usually take the full damage from one '''Conwell Pillar''', though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled throughout the skill, but on average, the skill will hit around 40 to 60 times, causing the main '''Sword Storm''' to deal an average of {{formatnum:{{#expr: 166*40}}}}% ~ {{formatnum:{{#expr: 166*60}}}}% ({{formatnum:{{#expr: 41*40}}}}% ~ {{formatnum:{{#expr: 41*60}}}}% in PvP) Physical Damage.
*A small enemy in '''Super Armor''' will usually take the full damage from one '''Conwell Pillar''', though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled throughout the skill, but on average, the skill will hit around 40 to 60 times.
**A medium sized enemy in '''Super Armor''' is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill, causing the main '''Sword Storm''' to deal an average of {{formatnum:{{#expr: 166*78}}}}% ({{formatnum:{{#expr: 41*78}}}}% in PvP) Physical Damage.
**A medium sized enemy in '''Super Armor''' is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill.
**Theoretically, an enemy that can take all hits would take 208 hits from the main part alone, dealing a total of 29,120% Physical Damage.
**A large enough enemy that covers the entire skill can take up to 208 hits from the main part alone.
*The '''Shockwave''' part only deals damage in the relatively small area on the ground that Elsword drops down into, signified by the red crater. The hitbox stays active for quite some time however.
*The '''Shockwave''' part only deals damage in the relatively small area on the ground that Elsword drops down into, signified by the red crater. The hitbox stays active for quite some time however.
**The shockwave sends out additional conwell drops to the left and right of its impact location, dealing the same damage as those from the '''Sword Storm'''. There are 5 conwells summoned on both sides of the shockwave, and most enemies are hit by at least 2 of them.
**The shockwave sends out additional conwell drops to the left and right of its impact location, dealing the same damage as those from the '''Sword Storm'''. There are 5 conwells summoned on both sides of the shockwave, and most enemies are hit by at least 2 of them.
***Naturally, because of their spread on both sides of the skill, it is very unlikely to deal all 10 hits on any enemy outside of [[11-4|Debrian Nasod Carrier]] during its '''Energy Buster''' attack.
***Naturally, because of their spread on both sides of the skill, it is very unlikely to deal all 10 hits on any enemy outside of [[11-4|Debrian Nasod Carrier]] during its '''Energy Buster''' attack.
*'''Infinite Strike''' will deal an average of around {{formatnum:{{#expr: 166*40 + 1154 + 166*2}}}}% ~ {{formatnum:{{#expr: 166*60 + 1154 + 166*2}}}}% ({{formatnum:{{#expr: 41*40 + 288 + 41*2}}}}% ~ {{formatnum:{{#expr: 41*60 + 288 + 41*2}}}}% in PvP) Physical Damage. With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (166*40 + 1154 + 166*2)*1.44}}}}% ~ {{formatnum:{{#expr: (166*60 + 1154 + 166*2)*1.44}}}}% ({{formatnum:{{#expr: (41*40 + 288 + 41*2)*1.44}}}}% ~ {{formatnum:{{#expr: (41*60 + 288 + 41*2)*1.44}}}}% in PvP) Physical Damage.
**Should all hits of the skill connect, '''Infinite Strike''' can deal a maximum total of up to {{formatnum:{{#expr: 166*208 + 1154 + 166*10}}}}% Physical Damage, or {{formatnum:{{#expr: (166*208 + 1154 + 166*10)*1.44}}}}% with the '''Heavy''' trait.
*The horizontal and diagonal dashes '''Elsword''' performs during this skill do not deal damage and are mostly for visual effect, though they still inflict a heavy amount of hitstun on contact.
*The horizontal and diagonal dashes '''Elsword''' performs during this skill do not deal damage and are mostly for visual effect, though they still inflict a heavy amount of hitstun on contact.
**Enemies that can be launched will be juggled slightly by the '''Conwell Pillars''', but may drop to the ground if none of the dashes hit them up into the air.
**Enemies that can be launched will be juggled slightly by the '''Conwell Pillars''', but may drop to the ground if none of the dashes hit them up into the air.
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**The actual Conwell Swords visible during the skill do not have a hitbox and are just for visual effect.
**The actual Conwell Swords visible during the skill do not have a hitbox and are just for visual effect.
**As the first conwell pillar becomes active quite far ahead of '''Elsword''''s initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like [[The Rage of Behemoth]]'s Boss may not be hit by the main '''Sword Storm''' part at all, though the additional conwells dropped after the shockwave will still connect.
**As the first conwell pillar becomes active quite far ahead of '''Elsword''''s initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like [[The Rage of Behemoth]]'s Boss may not be hit by the main '''Sword Storm''' part at all, though the additional conwells dropped after the shockwave will still connect.
===KR===
*In '''Destruction''' mode, the skill will deal an average of around {{formatnum:{{#expr: (166*40 + 1154 + 166*2)*1.5}}}}% ~ {{formatnum:{{#expr: (166*60 + 1154 + 166*2)*1.5}}}}% ({{formatnum:{{#expr: (41*40 + 288 + 41*2)*.15}}}}% ~ {{formatnum:{{#expr: (41*60 + 288 + 41*2)*1.5}}}}% in PvP) Physical Damage. With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (166*40 + 1154 + 166*2)*1.44*1.5}}}}% ~ {{formatnum:{{#expr: (166*60 + 1154 + 166*2)*1.44*1.5}}}}% ({{formatnum:{{#expr: (41*40 + 288 + 41*2)*1.44*1.5}}}}% ~ {{formatnum:{{#expr: (41*60 + 288 + 41*2)*1.44*1.5}}}}% in PvP) Physical Damage.
**Should all hits of the skill connect, it can deal a maximum total of up to {{formatnum:{{#expr: (166*208 + 1154 + 166*10)*1.5}}}}% Physical Damage, or {{formatnum:{{#expr: (166*208 + 1154 + 166*10)*1.44*1.5}}}}% with the '''Heavy''' trait.
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