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Fall: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*If an enemy on a higher platform is caught in the gravity of this skill, they will be pulled down from the platform.
*If an enemy on a higher platform is caught in the gravity of this skill, they will be pulled down from the platform.
*This skill is very useful for gathering enemies up in PvE.
*The skill will pull enemy into its center for easier grouping, but will briefly lift and then knock down enemies if not cancelled.
*This can be used for multiple launch catches due to its duration and pull.
*The Gigantic trait makes this skill also hit directly behind Ara.
*The Gigantic trait makes this skill hit directly behind Ara.
**Paired with the innate Super Armor during the casting, it is a good approach tool as well as a panic button in PvP. However, it can still be defeated with an equally long-lasting Super Armor skill or something that can inflict the Stun/Power Stun debuff.
**Paired with the innate Super Armor during the casting, it is a good approach tool as well as a panic button in PvP. However, it can still be defeated with an equally long-lasting Super Armor skill or something that can inflict the Stun/Power Stun debuff.
*'''Fall''' can deal up to {{formatnum:{{#expr: 286*3 + 252}}}}% ({{formatnum:{{#expr: 98*3 + 85}}}}% in PvP) Physical Damage. If the skill is canceled, '''Fall''' can deal up to {{formatnum:{{#expr: 286*3}}}}% ({{formatnum:{{#expr: 98*3}}}}% in PvP) Physical Damage.
*'''Fall''' can deal up to {{formatnum:{{#expr: 286*3 + 252}}}}% ({{formatnum:{{#expr: 98*3 + 85}}}}% in PvP) Physical Damage. If the skill is canceled, '''Fall''' can deal up to {{formatnum:{{#expr: 286*3}}}}% ({{formatnum:{{#expr: 98*3}}}}% in PvP) Physical Damage.
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