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Brandish Breaker: Difference between revisions

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| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
|}
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 1360*6 + 252*8}}}}% ~ {{formatnum:{{#expr: (1360*6 + 252*8)*1.299999999 round 2}}}}% || {{formatnum:{{#expr: (1360*6 + 252*8)*1.44}}}}% ~ {{formatnum:{{#expr: (1360*6 + 252*8)*1.44*1.299999999 round 2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 517*6 + 67*8}}}}% ~ {{formatnum:{{#expr: (517*6 + 67*8)*1.299999999 round 2}}}}% || {{formatnum:{{#expr: (517*6 + 67*8)*1.44}}}}% ~ {{formatnum:{{#expr: (517*6 + 67*8)*1.44*1.299999999 round 2}}}}%
|}
*Assumes skill is held for its full duration.
*Damage ranges from 100% HP remaining to 1 HP remaining.
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== Tips and Details ==
== Tips and Details ==
*The damage increase is proportionate to 0.3% of a damage increase per 1% of HP lost. To get a 30% damage increase, you have to theoretically be at 0 HP, making the effective damage increase limit 29.99...%.
*The damage increase is proportionate to 0.3% of a damage increase per 1% of HP lost. To get a 30% damage increase, you have to theoretically be at 0 HP, making the effective damage increase limit 29.99...%.
*'''[Enhanced] Brandish Breaker''' can do between {{formatnum:{{#expr: 1360*6 + 252*0}}}}% and {{formatnum:{{#expr: 1360*6 + 252*8}}}}% ({{formatnum:{{#expr: 517*6 + 67*0}}}}% and {{formatnum:{{#expr: 517*6 + 67*8}}}}% in PvP) Physical Damage depending on how long the skill was held.
*Under normal circumstances with the skill's HP consumption limit, the skill cannot achieve more than a 22.5% bonus based on missing health unless more health is taken right before the 35% HP cap is reached. However, since Blood Hit is able to leave Crimson Avenger with 20% health, the highest bonus that you can reach without deliberately taking damage from enemies is 24%.
**With '''Heavy''' trait, it can do between {{formatnum:{{#expr: (1360*6 + 252*0)*1.44}}}}% and {{formatnum:{{#expr: (1360*6 + 252*8)*1.44}}}}% ({{formatnum:{{#expr: (517*6 + 67*0)*1.44}}}}% and {{formatnum:{{#expr: (517*6 + 67*8)*1.44}}}}% in PvP) Physical Damage depending on how long the skill was held.
*Being a Gale skill, [[Dark Force]] will cause this skill to heal during Gale mode, nullifying the bonus damage almost entirely. Only the initial hit will gain the damage increase, and any additional extended hits gain damage based on how much HP you consume for an additional hit, which depends on your attack power.
*[[Dark Force]] will cause this skill to heal during Gale mode, nullifying the initial bonus from being at low health. The bonus damage will only apply on the first hit and the bonus hits respectively when casted in Gale mode.
**The skill is better used during Annihilation mode, as while it does not gain the mode's benefits, it will benefit from its own effect more effectively.
*Under normal circumstances with the skill's HP consumption limit, the skill cannot achieve more than a 22.5% bonus based on missing health unless more health is taken right before the 35% HP cap is reached. Since Blood Hit is able to leave Crimson Avenger with 20% health (under normal circumstances), the normal maximum damage of '''[Enhanced] Brandish Breaker''' when not in Gale mode is {{formatnum:{{#expr: (1360*6 + 252*8)*1.24}}}}% ({{formatnum:{{#expr: (517*6 + 67*8)*1.24}}}}% in PvP) Physical Damage, while '''Heavy''' trait's potential damage is {{formatnum:{{#expr: (1360*6 + 252*8)*1.44*1.24}}}}% ({{formatnum:{{#expr: (517*6 + 67*8)*1.44*1.24}}}}% in PvP) Physical Damage.
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