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Guardian Strike: Difference between revisions

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| align="left" | 35 || 333% || rowspan=2 | 12 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| align="left" | 35 || 333% || rowspan=2 | 12 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | [Enhanced] || 400%
| align="left" | [Enhanced] || 399%
|}
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| align="left" | 35 || 94%
| align="left" | 35 || 94%
|-
|-
| align="left" | [Enhanced] || 113%
| align="left" | [Enhanced] || 114%
|}
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! colspan=2 | Light Guardian Strike !! colspan=2 | Heavy Guardian Strike
! colspan=2 | Light Guardian Strike !! colspan=2 | Heavy Guardian Strike
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
! MP Usage !! Cooldown
|-
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 400*12}}}}% || {{formatnum:{{#expr: 400*12*1.44}}}}%
| {{formatnum:{{#expr: 399*12}}}}% || {{formatnum:{{#expr: 399*12*1.44}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 113*12}}}}% || {{formatnum:{{#expr: 113*12*1.44}}}}%
| {{formatnum:{{#expr: 114*12}}}}% || {{formatnum:{{#expr: 114*12*1.44}}}}%
|}
|}
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== Tips and Details  ==
== Tips and Details  ==
*This skill is best used on foes at the same elevation as Raven.
*The skill only deals damage slightly outside of the actual cross visuals, and as such , only enemies roughly on your height or directly above and below you will consistently take the full hits from the skill.
*This skill is not the best skill for PvP, as it is easy to mana break out of.
*The skill extends well outside the screen on all sides, though enemies too far away will not take all the hits from the skill.
*It is also easier to get every hit if used on a foe with super armor or one pressed against a wall.
*Enemies will be pushed to the sides by the skill, even by the vertical part of the skill, making it harder to connect all the hits on any enemy not in Super Armor or near a wall.
**Using the skill on a foe above or below you may knock them back too much and decrease the number of hits.  
*The final hit will knock enemies down.
*There is a two-second fatigue state after the blast ends, leaving Raven vulnerable.
*There is a two-second fatigue state after the blast ends, leaving you vulnerable.
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