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Plasma Cutter: Difference between revisions

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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=3 | Level Required !! colspan=2 | Death Ray (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Normal !! rowspan=2 | Awakening !! rowspan=2 | Max Hits Per Ray !! colspan=2 | Ray Count
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! Awakening
|-
| align="left" | 35 || rowspan=2 | 82% || rowspan=2 | 66% || rowspan=2 | 21 || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 300 MP || 22 Seconds
|-
| align="left" | [Enhanced] || 18 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Level Required !! colspan=2 | Death Ray (Magical)
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! Awakening
|-
| align="left" | 35 || rowspan=2 | 25% || rowspan=2 | 20%
|-
| align="left" | [Enhanced]
|}
<br>
== Skill Information (07/18/2019 KR Patch) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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<br>
<br>


== Total Damage (07/18/2019 KR Patch) ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
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*The lasers in this skill each have their own range and hitbox. The angle of each laser constantly changes during the skill so far-off enemies may only be partially hit by each laser.
*The lasers in this skill each have their own range and hitbox. The angle of each laser constantly changes during the skill so far-off enemies may only be partially hit by each laser.
**One of the lasers has a much longer range than the others.
**One of the lasers has a much longer range than the others.
===NA===
*'''Plasma Cutter''' can deal a total of {{formatnum:{{#expr: 82*21*3}}}}% ({{formatnum:{{#expr: 25*21*3}}}}% in PvP) Magical Damage. When awakened, it can deal a total of {{formatnum:{{#expr: 66*21*5}}}}% ({{formatnum:{{#expr: 20*21*5}}}}% in PvP) Magical Damage, assuming all hits connect.
**With '''Heavy''', it can deal a total of {{formatnum:{{#expr: (82*21*3)*1.44}}}}% ({{formatnum:{{#expr: (25*21*3)*1.44}}}}% in PvP) Magical Damage. When awakened, it can deal a total of {{formatnum:{{#expr: (66*21*5)*1.44}}}}% ({{formatnum:{{#expr: (20*21*5)*1.44}}}}% in PvP) Magical Damage, assuming all hits connect.
*This skill pushes enemies away, so it is best used on enemies in Super Armor to ensure they take full damage from each of the lasers.
===KR===
*For some reason the lasers only deal 20 hits each in awakening instead of 21 ever since the 07/18/2019 KR patch, which (likely unintentionally) makes it very slightly weaker than before the patch.
*For some reason the lasers only deal 20 hits each in awakening instead of 21 ever since the 07/18/2019 KR patch, which (likely unintentionally) makes it very slightly weaker than before the patch.
*The beams focus towards the center at first, so even far off enemies do still take a significant amount of damage, but it is best used up close.
*The beams focus towards the center at first, so even far off enemies do still take a significant amount of damage, but it is best used up close.
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{{buff|Invincibility frames increased.}}
{{buff|Invincibility frames increased.}}
|-
|-
| 07/18/2019 || - || colspan=2 align="left" |
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" |
*Death ray's size and generation location adjusted.  
*Death ray's size and generation location adjusted.  
*Damage adjusted.
*Damage adjusted.
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