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Chung: Difference between revisions

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== Combos  ==
== Combos  ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="20%" | Combo
! width="25%" | Combo  
! Description  
! width="50%" | Description
! Damage Formula <ref>a is your physical attack, b is your magical attack and x is the amount of ammo reloaded. This is community tested only.</ref>
! width="25%" | Damage
! Potential Damage
! Damage if a=100 and b=86 <ref>Weighted averages from base stats (not including equipment or skills)</ref>
|-
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}'''
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| Basic 4 hit combo with the Destroyer.  
| Basic 4 hit combo with the Destroyer.  
| a + a*1.1 + a*1.3 + a*1.4
|
|
| 480
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 170% Phy. Damage <br>
{{CZ}} 190% Phy. Damage
|-
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''
| {{CZ}} {{CZ}} {{CZ}} {{CX}}  
| Basic 3 hit combo followed by a discharge of all ammo in several short ranged bursts.  
| Basic 3 hit combo followed by a discharge of all ammo in several short ranged bursts.  
| a + a*1.1 + a*1.3 + a*1.5 + (b*1.2)*(x-1) + b*2.4<ref name="ammo">Assumption that there is at least one ammo</ref>
|  
|
{{CZ}} 100% Phy. Damage <br>
| 1212<ref name="ammo2">Assumption that there is full ammo</ref>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 170% Phy. Damage <br>
{{CX}} 195% Phy + <br>(Continuous Blasts) 180% Mag per Shot + <br>(Final Blast) 300% Mag
|-
|-
| '''{{CZ}}{{CZ}}({{CD}}{{CZ}}){{CZ}}'''
| {{CZ}} {{CZ}} ({{CD}} {{CZ}}) {{CZ}}  
| Basic 4 hit combo. Reloads 1 ammo on the 3rd hit.  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
| a + a*1.1 + a*1.4 + a*1.5
|  
|
{{CZ}} 100% Phy. Damage <br>
| 500
{{CZ}} 120% Phy. Damage <br>
{{CD}}{{CZ}} 150% Phy. Damage<br>
{{CZ}} 200% Phy. Damage
|-
|-
| '''{{CX}}{{CX}}{{CX}}'''
| {{CX}} {{CX}} {{CX}}
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up.  
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up.  
| a*1.6 + a + a*1.1 + b*2.4
|  
|
{{CX}} 200% Phy. Damage<br>
| 576
{{CX}} 105% + 125% Phy. Damage<br>
{{CX}} 300% Mag. Damage
|-
|-
| '''{{CX}}{{CX}}{{CZ}}{{CX}}'''
| {{CX}} {{CX}} {{CZ}} {{CX}}
| A heavy hit, followed by a reload hit, a lunge foward pushing targets ahead and finishing off with a full discharge of all ammo in bursts.  
| A heavy hit, followed by a reload hit, a lunge foward pushing targets ahead and finishing off with a full discharge of all ammo in bursts.  
| a*1.6 + a + a*1.1 + (a*0.5)*3 + (b*1.2)*(x-1) + b*2.4<ref name="ammo">Assumption that there is at least one ammo</ref>
|  
|
{{CX}} 200% Phy. Damage<br>
| 1242<ref name="ammo2">Assumption that there is full ammo</ref>
{{CX}} 105% + 125% Phy. Damage<br>
{{CZ}} 50% Phy. Damage x4<br>
{{CX}} (Continuous Blasts) 180% Mag per Shot + <br>(Final Blast) 300% Mag
|-
|-
| '''{{CU}}{{CZ}}'''
| {{CU}} {{CZ}}
| Single jump bash.  
| Single jump bash.  
| a
|  
|
{{CU}}<br>
| 100
{{CZ}} 100% Phy. Damage
|-
|-
| '''{{CU}}{{CX}}'''
| {{CU}} {{CX}}
| Swings Destroyer once like a helicopter.  
| Swings Destroyer once like a helicopter.  
| a*1.8
|  
|
{{CU}}<br>
| 180
{{CX}} 195% Phy. Damage
|-
|-
| '''{{CU}}{{CD}}'''
| {{CU}} {{CD}}  
| Pounds onto the ground at a fast speed. Deals damage to targets close.  
| Pounds onto the ground at a fast speed. Deals damage to targets close.  
| a*1.8
|  
|
{{CU}} <br>
| 180
{{CD}} 180% Phy. Damage
|-
|-
| '''{{CDR}}{{CZ}}'''
| {{CDR}} {{CZ}}
| Launches targets into the air with a whack.  
| Launches targets into the air with a whack.  
| a*1.2
|  
|
{{CDR}} <br>
| 120
{{CZ}} 125% Phy. Damage
|-
| {{CDR}} {{CX}}
| Dashes behind targets and does a short ranged blast that uses 1 ammo.  
|  
{{CDR}} <br>
{{CX}} 90% Phy. Damage + 204% Mag. Damage
|-
|-
| '''{{CDR}}{{CX}}'''
| {{CDR}} {{CU}} {{CZ}} {{CZ}} (No Ammo)
| Dashes behind target and does a short ranged blast using 1 ammo up.  
| Does a swipe in mid air then drops, smashing targets into the ground.
| a + b*1.7
|  
|
{{CDR}} <br>
| 246
{{CU}} <br>
{{CZ}} 115% Phy. Damage <br>
{{CZ}} 110% Phy. Damage
|-
|-
| '''{{CDR}}{{CU}}{{CZ}}{{CZ}}'''
| {{CDR}} {{CU}} {{CZ}} {{CZ}} (At least 1 Ammo)
| Does a swipe in mid air then drops, releasing 1 ammo on the ground.  
| Does a swipe in mid air then drops. Upon impact on the ground and if ammo is loaded, he will release 1 blast on the ground, lifting targets upwards.  
| a + a*1.2 + b*2.7
|  
|
{{CDR}} <br>
| 452
{{CU}} <br>
{{CZ}} 115% Phy. Damage <br>
{{CZ}} 120% Phy. Damage + 340% Mag. Damage
|-
|-
| '''{{CDR}}{{CU}}{{CX}}'''
| {{CDR}} {{CU}} {{CX}}
| Does a rocket jump to boost yourself in the air. Uses 1 ammo, hits targets below.  
| Does a rocket jump to boost yourself in the air. Uses 1 ammo, hits targets below.  
| b*2.4
|  
|
{{CDR}} <br>
| 206
{{CU}} <br>
{{CZ}} 270% Mag. Damage
|}
|}


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<br>
== Skills ==
== Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
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