Dread Chase: Difference between revisions
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Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1"
Gameboy224 (talk | contribs) |
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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|- | |- | ||
| 11/07/2013 || - || colspan=2 align="left" | | | 11/07/2013 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
{{buff|Can use red cannonballs to increase damage.}} | *{{buff|Can use red cannonballs to increase damage.}} | ||
|- | |- | ||
| 08/20/2015 || - || colspan=2 align="left" | | | 08/20/2015 || - || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
{{nerf|Cooldown increased.}} | *{{nerf|Cooldown increased.}} | ||
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]]. | *Moved from [[Tactical Trooper]] to [[Shelling Guardian]]. | ||
|- | |- | ||
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" | | | 10/29/2015 || 03/16/2016 || colspan=2 align="left" | | ||
{{buff|Skill Note effect added.}} | *{{buff|Skill Note effect added.}} | ||
*MP recovery amount adjusted. | *MP recovery amount adjusted. | ||
|- | |- | ||
Line 149: | Line 149: | ||
|- | |- | ||
| 01/12/2017 || - || colspan=2 align="left" | | | 01/12/2017 || - || colspan=2 align="left" | | ||
{{buff|Shell damage increased.}} | *{{buff|Shell damage increased.}} | ||
{{nerf|Explosion damage decreased.}} | *{{nerf|Explosion damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || - || align="left" | | | 04/27/2017 || - || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
{{nerf|Scatter Shell damage decreased.}} | *{{nerf|Scatter Shell damage decreased.}} | ||
{{nerf|Scatter Explosion damage decreased.}} | *{{nerf|Scatter Explosion damage decreased.}} | ||
|- | |- | ||
| 07/27/2017 || - || colspan=2 align="left" | | | 07/27/2017 || - || colspan=2 align="left" | | ||
{{buff|Shell damage increased.}} | *{{buff|Shell damage increased.}} | ||
|- | |- | ||
| 08/24/2017 || - || colspan=2 align="left" | | | 08/24/2017 || - || colspan=2 align="left" | | ||
Line 167: | Line 167: | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
{{nerf|Can only home the front target.}} | *{{nerf|Can only home the front target.}} | ||
|- | |- | ||
| rowspan=2 | 02/22/2018 || rowspan=2 | - || colspan=2 align="left" | | | rowspan=2 | 02/22/2018 || rowspan=2 | - || colspan=2 align="left" | | ||
{{nerf|Tracking radius decreased.}} | *{{nerf|Tracking radius decreased.}} | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
| align="left" | | | align="left" | | ||
{{buff|Scatter Bullet Attack damage increased.}} | *{{buff|Scatter Bullet Attack damage increased.}} | ||
{{buff|Blast Attack damage increased.}} | *{{buff|Blast Attack damage increased.}} | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|- | |- | ||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | | 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | ||
{{buff|Shell damage increased.}} | *{{buff|Shell damage increased.}} | ||
|- | |- | ||
| rowspan=2 | 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" | | | rowspan=2 | 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" | | ||
{{buff|Casting speed increased.}} | *{{buff|Casting speed increased.}} | ||
*Homing AI revamped. | *Homing AI revamped. | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
{{buff|Normal Bullet Attack Damage increased.}} | *{{buff|Normal Bullet Attack Damage increased.}} | ||
{{buff|Normal Blast Attack Damage increased.}} | *{{buff|Normal Blast Attack Damage increased.}} | ||
{{buff|Normal Bullet Attack Damage increased.}} | *{{buff|Normal Bullet Attack Damage increased.}} | ||
{{nerf|Scatter Blast Attack Damage decreased.}} | *{{nerf|Scatter Blast Attack Damage decreased.}} | ||
|} | |} | ||
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