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__NOTOC__{{Languages|Communication - Absorption}} | __NOTOC__{{Languages|Communication - Absorption}} | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:DemPassive6.png]] | | [[File:DemPassive6.png]] | ||
| {{SkillType|P}} | | {{SkillType|P}} When gaining [[Combination|Combination Gauge]], you'll receive additional gauge at a certain chance. When the gauge acquired are excessive, the character on standby for switching will recover MP.<br><br>Also, the max MP amount will increase and when Lu is knocked down, you will be able to perform an X attack that won't knock the target down. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[Diabla]] || 40 | | [[Diabla]] || 40 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Chance | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Additional Gauge<br>Gain Chance !! colspan=2 | MP Gain on Standby Character<br>(Per Extra Gauge Gained) !! rowspan=2 | Max MP Increase | ||
|- | |- | ||
! Amount !! Reactivation Cooldown | |||
|- | |||
| colspan="6" | {{PvE}}/{{PvP}} | |||
|- | |- | ||
| align="left" | 1 || 40 || 12.5% || 4 MP || rowspan=4 | 5 Seconds || rowspan=4 | | | align="left" | 1 || 40 || 12.5% || 4 MP || rowspan=4 | 5 Seconds || rowspan=4 | 100 MP | ||
|- | |- | ||
| align="left" | 2 || 43 || 15% || 6 MP | | align="left" | 2 || 43 || 15% || 6 MP | ||
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<br> | <br> | ||
=== Modified | === Modified Commands === | ||
{{SkillText|Combo|1~2}} | {{SkillText|Combo|1~2}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! Combo (Lu) !! Description !! Damage | ! Combo (Lu) !! Description !! Damage | ||
|- | |- | ||
| Recovery | | Recovery {{CIO|X}} || Lu slashes in front of herself leaving the target open for combo. || 100% Phy. Damage | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The additional | *The additional gauge gain effect can occur any time gauge is gained, be it from commands, skills (including gauge regained by cancelling [[Altar of Evil]] or [[Transcendence (Lu/Ciel)|Transcendence]]), or even the '''Corrupted''' potions from [[Gate of Darkness/Season 4|Gate of Darkness]]. | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
[[File:DemPassive2.png|thumb| | [[File:DemPassive2.png|thumb|Prototype skill icon]] | ||
*Prior to its release, the files contained a simpler icon to represent this skill. | *Prior to its release, the files contained a simpler icon to represent this skill. | ||
*Shared with the other '''Communication'''-type passives available to the other paths (except [[Emptiness]]), these are the only remaining passives to grant a {{CX}} recovery attack to a character, rather than that just being an attack they can perform naturally. This effect used to be part of the [[Call to Arms]] passive. | |||
**The description still explicitly notes that the attack does not knock down, even though that is the case for all recovery attacks now. | |||
<br> | |||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table" | ||
|- | |- | ||
| 05/03/2016 || 09/07/2016 || align="left" | | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 05/03/2016 || 09/07/2016 || colspan=2 align="left" | | |||
*'''Communication - Absorption''' added. | *'''Communication - Absorption''' added. | ||
|- | |- | ||
| 02/23/2017 || 03/15/2017 || align="left" | | | 02/23/2017 || 03/15/2017 || colspan=2 align="left" | | ||
*{{nerf|Chance for additional CP reduced.}} | *{{nerf|Chance for additional CP reduced.}} | ||
*{{nerf|Cooldown added to recovering additional MP.}} | *{{nerf|Cooldown added to recovering additional MP.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | ||
*{{nerf|MP recovered on standby character per excess CP gained Amount decreased.}} | *{{nerf|MP recovered on standby character per excess CP gained Amount decreased.}} | ||
|- | |- | ||
| 08/01/2019 || 08/28/2019 || align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
*{{buff|Max MP amount increased.}} | *{{buff|Max MP amount increased.}} | ||
|} | |} | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Diabla}} | |||
{{ |