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Revolver Cannon/ModA: Difference between revisions

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04/23/2020 KR Patch
(04/23/2020 KR Patch)
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| align="left" | 99 || 397% || 718%
| align="left" | 99 || 397% || 718%
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== Skill Information (04/23/2020 KR Patch) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
! Flame Hits !! Last Bullet (Overheat) !! Flame Hits !! Last Bullet (Overheat)
|-
| align="left" | 99 || 1161% || 2100% || 4 || +2 || 150 MP || 11 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan="2" | Level Required !! colspan="2" | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Raven}}"
! Flame Hits !! Last Bullet (Overheat)
|-
| align="left" | 99 || 318% || 575%
|}
|}
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! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 397*4}}}}% || {{formatnum:{{#expr: (397*4)*1.44}}}}% || {{formatnum:{{#expr: 397*4 + 718*2}}}}% || {{formatnum:{{#expr: (397*4 + 718*2)*1.44}}}}%
| {{formatnum:{{#expr: 397*4}}}}% || {{formatnum:{{#expr: (397*4)*1.44}}}}% || {{formatnum:{{#expr: 397*4 + 718*2}}}}% || {{formatnum:{{#expr: (397*4 + 718*2)*1.44}}}}%
|}
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== Total Damage (04/23/2020 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Raven}}"
! colspan=2 | Normal !! colspan=2 | Overheat
|- style="background:{{ColorSel|CharLight|Raven}}"
! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 1161*4}}}}% || {{formatnum:{{#expr: (1161*4)*1.44}}}}% || {{formatnum:{{#expr: 1161*4 + 2100*2}}}}% || {{formatnum:{{#expr: (1161*4 + 2100*2)*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 318*4}}}}% || {{formatnum:{{#expr: (318*4)*1.44}}}}% || {{formatnum:{{#expr: 318*4 + 575*2}}}}% || {{formatnum:{{#expr: (318*4 + 575*2)*1.44}}}}%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*Overheat damage is taken from both of the two last shots.
*Overheat damage is taken from both of the two last shots.
*Unlike the other version, bullets from this skill cannot pierce. Each bullet will create a small explosion that will damage any targets within range.
*Unlike the unchanged version, bullets from this skill cannot pierce. Each bullet will create a small explosion that will damage any targets within range.
**Overheated bullets have a bigger explosion radius.
**Overheated bullets have a bigger explosion radius.
*'''[Mod] Revolver Cannon''' has more MP recovery on single target than its original version, make it more effective when bossing
*'''[Mod] Revolver Cannon''' has more MP recovery on single target than its original version, making it more effective when bossing.
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*{{buff|Damage increased.}}
*{{buff|Damage increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
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| rowspan=2 | 04/23/2020 || rowspan=2 | - || colspan=2 align="left" |
*{{nerf|Cooldown increased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|Damage decreased.}}
*{{nerf|Damage decreased.}}
|}
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