Explosion Impact: Difference between revisions
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Average hit count between SA hits + enemies pulled along by the explosions.
(Average hit count between SA hits + enemies pulled along by the explosions.) |
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| align="left" | 25 || rowspan=2 | 711% || rowspan=2 | 369% || rowspan=2 | 2 || rowspan=2 | 2 || ? || rowspan=2 | 200 MP || rowspan=2 | 11 Seconds | | align="left" | 25 || rowspan=2 | 711% || rowspan=2 | 369% || rowspan=2 | 2 || rowspan=2 | 2 || ? || rowspan=2 | 200 MP || rowspan=2 | 11 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 36 | ||
|} | |} | ||
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! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#expr: 711*2 + 369* | | {{formatnum:{{#expr: 711*2 + 369*22}}}}% || {{formatnum:{{#expr: (711*2 + 369*22)*1.1}}}}% || {{formatnum:{{#expr: 711*2 + 369*38}}}}% || {{formatnum:{{#expr: (711*2 + 369*38)*1.1}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: 229*2 + 58* | | {{formatnum:{{#expr: 229*2 + 58*22}}}}% || {{formatnum:{{#expr: (229*2 + 58*22)*1.1}}}}% || {{formatnum:{{#expr: 229*2 + 58*38}}}}% || {{formatnum:{{#expr: (229*2 + 58*38)*1.1}}}}% | ||
|} | |} | ||
*Does not account for splash damage. | *Does not account for splash damage. | ||
*Average assumes | *Average assumes 22 explosion hits, including the 2 initial explosions from the whip swings. | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on close-by enemies. | *Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on close-by enemies. | ||
*Enemies will be pulled along by the explosions towards you, | *Enemies will be pulled along by the explosions towards you, dealing around 25 hits on flat ground. | ||
**An enemy in super armor or otherwise immovable will take on average | **An enemy in super armor or otherwise immovable will take on average 12 hits from the final explosions. Naturally, wider enemies will take more hits, up to 36 on extremely wide enemies such as [[Labyrinth of Ruin|Chaos Leviathan]]. | ||
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. The first swing is also capable of hitting enemies in the background/foreground across the Z-axis when the whip first appears. | *The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. The first swing is also capable of hitting enemies in the background/foreground across the Z-axis when the whip first appears. | ||
**The whip also extends a significant amount off-screen when it finishes stretching out, about half a screen. | **The whip also extends a significant amount off-screen when it finishes stretching out, about half a screen. |