Stardust Shower/ModA: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan= | ! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=4 | Number of Spheres !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Sphere Fall !! Sphere Explosion !! | ! Sphere Fall !! Sphere Explosion !! Normal !! 1 DP !! 2 DP !! 3 DP | ||
|- | |- | ||
| align="left" | 99 || 295% || 337% || | | align="left" | 99 || 295% || 337% || 48 || ~59 || ~70 || ~82 || 300 MP || 30 DP || 21 Seconds | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! rowspan=4 | Mode !! colspan= | ! rowspan=4 | Mode !! colspan=6 | Regular | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! colspan=4 | Normal !! colspan= | ! colspan=4 | Normal !! colspan=2 | DP Mode (3 DMP) | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! colspan=2 | Normal !! colspan=2 | Heavy !! | ! colspan=2 | Normal !! colspan=2 | Heavy !! Normal !! Heavy | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Average !! Max !! Average !! Max | ! Average !! Max !! Average !! Max !! Max !! Max | ||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| | | {{formatnum:{{#expr: (295 + 337)*8 round2}}}}% || {{formatnum:{{#expr: (295 + 337)*48 round2}}}}% || {{formatnum:{{#expr: (295 + 337)*8*1.44 round2}}}}% || {{formatnum:{{#expr: (295 + 337)*48*1.44 round2}}}}% || {{formatnum:{{#expr: (295 + 337)*82 round2}}}}% || {{formatnum:{{#expr: (295 + 337)*82*1.44 round2}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| | | {{formatnum:{{#expr: (107 + 121)*8 round2}}}}% || {{formatnum:{{#expr: (107 + 121)*48 round2}}}}% || {{formatnum:{{#expr: (107 + 121)*8*1.44 round2}}}}% || {{formatnum:{{#expr: (107 + 121)*48*1.44 round2}}}}% || {{formatnum:{{#expr: (107 + 121)*82 round2}}}}% || {{formatnum:{{#expr: (107 + 121)*82*1.44 round2}}}}% | ||
|} | |} | ||
*Average | |||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*Hit count is very dependent on the size of a target, a target the size of a Tree Mushroom will typically take an average of 8 of both types of hits. | |||
*The Force version goes through platforms. However, it doesn't hit enemies if used at point-blank range as it is summoned at an angle. | *The Force version goes through platforms. However, it doesn't hit enemies if used at point-blank range as it is summoned at an angle. | ||
**It also follows curves if used in a stage that curves. | **It also follows curves if used in a stage that curves. |