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Sweep Rolling: Difference between revisions

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! Per Triangle !! Triangle Count !! Per Triangle !! Triangle Count
! Per Triangle !! Triangle Count !! Per Triangle !! Triangle Count
|-
|-
| align="left" | 15 || 265% → 345% || rowspan=2 | 24 || rowspan=2 | 28 || rowspan=2 | 3 || rowspan=2 | 26 || rowspan=2 | 26 || rowspan=2 | 3 || rowspan=2 | 32 || rowspan=2 | 30 || rowspan=2 | 3 || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| align="left" | 15 || 265% → 345% || rowspan=2 | 24 || rowspan=2 | 28 || rowspan=2 | 3 || rowspan=2 | 26 || rowspan=2 | 26 || rowspan=2 | 3 || rowspan=2 | 30 || rowspan=2 | 30 || rowspan=2 | 3 || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 318% → 413%
| align="left" | [Enhanced] || 318% → 413%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Mode !! colspan=6 | Regular
! rowspan=4 | Mode !! colspan=8 | Regular
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=5 | Uncharged !! rowspan=2 | Charged
! colspan=7 | Uncharged !! rowspan=2 | Charged
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
! rowspan=2 | Normal !! rowspan=2 | Amplify !! colspan=2 | Spectrum !! rowspan=2 | Reactive !! colspan=2 | Fusion
|- style="background:{{ColorSel|CharLight|Eve}}"
! Per Triangle !! Max !! Per Triangle !! Max
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: (318*20)+(413*8)}}}}%
| {{formatnum:{{#expr: (318*20)+(413*8)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*19*1.2)+(413*7*1.2)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*19*1.2)+(413*7*1.2)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*19*0.45)+(413*7*0.45)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*19*0.45*3)+(413*7*0.45*3)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*19*0.45*3)+(413*7*0.45*3)}}}}%
| <!--{{formatnum:{{#expr: (318*3)+(318*16*0.55)+(413*16*0.55)}}}}-->%
| {{formatnum:{{#expr: (318*3)+(318*19*0.55)+(413*11*0.55)}}}}%
| <!--{{formatnum:{{#expr: (318*3)+(318*15*0.25*3)+(413*15*0.25*3)}}}}-->%
| {{formatnum:{{#expr: (318*3)+(318*19*0.25)+(413*11*0.25)}}}}%
| {{formatnum:{{#expr: (318*3)+(318*19*0.25*3)+(413*11*0.25*3)}}}}%
| {{formatnum:{{#expr: 318 * (1 + 1.01406 + 1.02812 + 1.04218 + 1.05624 + 1.0703 + 1.08436 + 1.09842 + 1.11248 + 1.12654 + 1.1406 + 1.15466 + 1.16872 + 1.18278 + 1.19684 + 1.2109 + 1.22496 + 1.23902 + 1.25308 + 1.26714 + 1.27104 + 1.2851 + 1.29916 + 1.29916) round2}}}}%
| {{formatnum:{{#expr: 318 * (1 + 1.01406 + 1.02812 + 1.04218 + 1.05624 + 1.0703 + 1.08436 + 1.09842 + 1.11248 + 1.12654 + 1.1406 + 1.15466 + 1.16872 + 1.18278 + 1.19684 + 1.2109 + 1.22496 + 1.23902 + 1.25308 + 1.26714 + 1.27104 + 1.2851 + 1.29916 + 1.29916) round2}}}}%
|-  
|-  
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| {{formatnum:{{#expr: (103*20)+(133*8)}}}}%
| {{formatnum:{{#expr: (103*20)+(133*8)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*19*1.2)+(133*7*1.2)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*19*1.2)+(133*7*1.2)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*19*0.45)+(133*7*0.45)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*19*0.45*3)+(133*7*0.45*3)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*19*0.45*3)+(133*7*0.45*3)}}}}%
| <!--{{formatnum:{{#expr: (103*3)+(103*16*0.55)+(133*16*0.55)}}}}-->%
| {{formatnum:{{#expr: (103*3)+(103*19*0.55)+(133*11*0.55)}}}}%
| <!--{{formatnum:{{#expr: (103*3)+(103*15*0.25*3)+(133*15*0.25*3)}}}}-->%
| {{formatnum:{{#expr: (103*3)+(103*19*0.25)+(133*11*0.25)}}}}%
| {{formatnum:{{#expr: (103*3)+(103*19*0.25*3)+(133*11*0.25*3)}}}}%
| {{formatnum:{{#expr: 103 * (1 + 1.01406 + 1.02812 + 1.04218 + 1.05624 + 1.0703 + 1.08436 + 1.09842 + 1.11248 + 1.12654 + 1.1406 + 1.15466 + 1.16872 + 1.18278 + 1.19684 + 1.2109 + 1.22496 + 1.23902 + 1.25308 + 1.26714 + 1.27104 + 1.2851 + 1.29916 + 1.29916) round2}}}}%
| {{formatnum:{{#expr: 103 * (1 + 1.01406 + 1.02812 + 1.04218 + 1.05624 + 1.0703 + 1.08436 + 1.09842 + 1.11248 + 1.12654 + 1.1406 + 1.15466 + 1.16872 + 1.18278 + 1.19684 + 1.2109 + 1.22496 + 1.23902 + 1.25308 + 1.26714 + 1.27104 + 1.2851 + 1.29916 + 1.29916) round2}}}}%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*Releasing the skill key will release the triangle forward. Foes are continuously pushed and damaged until the triangle's duration is over. If an enemy was not grounded, they will be kept airborne by the triangle.
*Releasing the skill key will release the triangle forward. Foes are continuously pushed and damaged until the triangle's duration is over. If an enemy was not grounded, they will be kept airborne by the triangle.
**If the triangle's center is too close to the ground, enemies may be grounded by the skill's hits, even if they were held airborne before. This occurs especially frequently when it passes through either a <font color="red">Amplify</font> or <font color="blue">Spectrum</font> force field.
**If the triangle's center is too close to the ground, enemies may be grounded by the skill's hits, even if they were held airborne before. This occurs especially frequently when it passes through a force field.
*While held down, this skill will receive an average damage increase of ~1.406% per hit. The maximum charge increases the skills damage by 30%.
*While held down, this skill will receive an average damage increase of ~1.406% per hit. The maximum charge increases the skills damage by 30%.
**When fully held down, the skill will explode in place right after the 23rd hit, dealing 1 additional hit with the same damage. These will not do maximum charge damage however, falling just shy of it at around 29.92% damage increase instead of 30%.
**When fully held down, the skill will explode in place right after the 23rd hit, dealing 1 additional hit with the same damage. These will not do maximum charge damage however, falling just shy of it at around 29.92% damage increase instead of 30%.
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**When released, this knockdown hit oddly causes the damage to jump up to maximum charge when it occurs.
**When released, this knockdown hit oddly causes the damage to jump up to maximum charge when it occurs.
*When released immediately without a force field active, the skill will deal 21 uncharged hits and 8 maximum charge hits.
*When released immediately without a force field active, the skill will deal 21 uncharged hits and 8 maximum charge hits.
**In <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do 3 hits before the force field, <font color="red">19</font>/<font color="blue">57 (19 Per Triangle)</font>/<font color="green">?</font>/<font color="gray">?</font> uncharged hits behind the force field, and <font color="red">7</font>/<font color="blue">21 (7 Per Triangle)</font>/<font color="green">?</font>/<font color="gray">?</font> maximum charge hits after the force field.
**In <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do 3 hits before the force field, <font color="red">19</font>/<font color="blue">57 (19 Per Triangle)</font>/<font color="green">19</font>/<font color="gray">57 (19 Per Triangle)</font> uncharged hits after the force field, and <font color="red">7</font>/<font color="blue">21 (7 Per Triangle)</font>/<font color="green">11</font>/<font color="gray">33 (11 Per Triangle)</font> maximum charge hits after the force field.
*While the damage of <font color="green">Reactive</font> and <font color="gray">Fusion</font> Mode is substantially lower, the homing properties allow them to much more easily actually deal full damage to a single target, even ones that cannot be moved, so they are often the preferred mode.
*When using [[Code: Recovery - Breaker]], simply releasing the skill with a field is far more effective in damage due to the damage increase.
*When using [[Code: Recovery - Breaker]], simply releasing the skill with a field is far more effective in damage due to the damage increase.
*Eve cannot be hit for a short moment when she releases the triangle.
*Eve cannot be hit for a short moment when she releases the triangle.
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