Petite Angkor - Time Bomb: Difference between revisions
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| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' With a twist and a flick of the wand, Aisha can summon an 'Angor', a black and white bat, that will fly in a straight line from the direction of the summon, until it either flies off the map or finds a victim; once attached, it will bite the victim for a few seconds, then explode. | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' With a twist and a flick of the wand, Aisha can summon an 'Angor', a black and white bat, that will fly in a straight line from the direction of the summon, until it either flies off the map or finds a victim; once attached, it will bite the victim for a few seconds, then explode. | ||
|} | |} | ||
<br> | |||
==Requirements== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background: #EE82EE" | |||
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | |||
|- | |||
| [[Void Princess]] || Lv. 20 || 50 || 4 || [[Petite Angkor - Heavy Doll]] | |||
|} | |||
<br> | |||
==Skill Information== | |||
{| border="1" cellpadding="5" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#EE82EE" | |||
! Skill Level !! Level Required !! Shock/Explosion Damage (Magical) !! Max Hits !! Flying Duration !! MP Cost !! Cooldown | |||
|- | |||
| align="left" | 1 || 45 || -% || 5 Seconds | |||
| rowspan="20" | 6 | |||
| rowspan="20" | 30 MP | |||
| rowspan="20" | 6 Seconds | |||
|- | |||
| align="left" | 2 || || -% || 5 Seconds | |||
|- | |||
| align="left" | 3 || || 81% || 6 Seconds | |||
|- | |||
| align="left" | 4 || 52 || 84% || 7 Seconds | |||
|- | |||
| align="left" | 5 || 56 || 87% || 8 Seconds | |||
|- | |||
| align="left" | 6 || || -% || | |||
|- | |||
| align="left" | 7 || || -% || | |||
|- | |||
| align="left" | 8 || || -% || | |||
|- | |||
| align="left" | 9 || || -% || | |||
|- | |||
| align="left" | 10 || || -% || | |||
|- | |||
| align="left" | 11 || || -% || | |||
|- | |||
| align="left" | 12 || || -% || | |||
|- | |||
| align="left" | 13 || || -% || | |||
|- | |||
| align="left" | 14 || || -% || | |||
|- | |||
| align="left" | 15 || || -% || | |||
|- | |||
| align="left" | 16 || || -% || | |||
|- | |||
| align="left" | 17 || || -% || | |||
|- | |||
| align="left" | 18 || || -% || | |||
|- | |||
| align="left" | 19 || || -% || | |||
|- | |||
| align="left" | 20 (M) || || -% || | |||
|} | |||
<br> | |||
== Tips and Details == | |||
* The initial hit only hits one enemy; however, the damage-over-time and the final explosion will hit any mobs close to the enemy to which Anger is attached to. | |||
* Anger can be shaken off by tapping the left and right key commands. | |||
* On the initial hit, the opponent will be knocked forward depending on the direction they are facing. | |||
* With the correct timing your opponent can avoid taking damage from the bat's explosion by using a special active, a buff, an active with iframes or by awakening. | |||
<br> | |||
{{VPKRSkills}} |