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Chaos Cannon: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! rowspan="2" | Duration !! colspan="2" | Max Shots !! colspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! [[Freiturnier#Heavy Stance|Heavy Stance]] !! rowspan="2" | Duration !! colspan="2" | Max Shots !! colspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Shell !! Explosion !! Default !! Extra !! Default !! Extra
! Shell !! Explosion !! Damage Decrease !! Default !! Extra !! Default !! Extra
|-  
|-  
! colspan=10 | Normal
! colspan=10 | Normal
|-
|-
| '''{{PvE}}''' || 195% || 1637% || rowspan=2 | 10 Seconds || rowspan=2 | 8 || rowspan=2 | 0 ~ 2 || rowspan=2 | 1 || rowspan=2 | 2 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| '''{{PvE}}''' || 195% || 1637% || rowspan=2 | 80% || rowspan=2 | 10 Seconds || rowspan=2 | 8 || rowspan=2 | 0 ~ 2 || rowspan=2 | 1 || rowspan=2 | 2 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 56% || 474%
| '''{{PvP}}''' || 56% || 474%
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! colspan=10 | [Enhanced]
! colspan=10 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 234% || 1964% || rowspan=2 | 10 Seconds || rowspan=2 | 8 || rowspan=2 | 0 ~ 2 || rowspan=2 | 1 || rowspan=2 | 2 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| '''{{PvE}}''' || 234% || 1964% || rowspan=2 | 80% || rowspan=2 | 10 Seconds || rowspan=2 | 8 || rowspan=2 | 0 ~ 2 || rowspan=2 | 1 || rowspan=2 | 2 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
| '''{{PvP}}''' || 67% || 569%
|}
<br>
 
== Skill Information (10/08/2020 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! [[Freiturnier#Heavy Stance|Heavy Stance]] !! rowspan="2" | Duration !! colspan="2" | Max Shots !! colspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Shell !! Explosion !! Damage Decrease !! Default !! Extra !! Default !! Extra
|-
! colspan=10 | Normal
|-
| '''{{PvE}}''' || 195% || 1637% || rowspan=2 | 50% || rowspan=2 | 10 Seconds || rowspan=2 | 8 || rowspan=2 | 0 ~ 2 || rowspan=2 | 1 || rowspan=2 | 2 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
| '''{{PvP}}''' || 56% || 474%
|-
! colspan=10 | [Enhanced]
|-
| '''{{PvE}}''' || 234% || 1964% || rowspan=2 | 50% || rowspan=2 | 10 Seconds || rowspan=2 | 8 || rowspan=2 | 0 ~ 2 || rowspan=2 | 1 || rowspan=2 | 2 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 67% || 569%
| '''{{PvP}}''' || 67% || 569%
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*You can manually fire at a faster rate by repeatedly pressing the {{CX}} key. This reduces Chaos Mode's duration by about 30%.
*You can manually fire at a faster rate by repeatedly pressing the {{CX}} key. This reduces Chaos Mode's duration by about 30%.
*After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]] boost the damage of these shots.
*After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]] boost the damage of these shots.
*Chaos Mode is a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%.
*Chaos Mode is a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces more damage.
**Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues.
**Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues.
**Immediately after the skill, Chung is momentarily in regular heavy stance.
**Immediately after the skill, Chung is momentarily in regular heavy stance.
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| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|Damage increased.}}
|-
| 10/08/2020 || - || colspan=2 align="left" |
*{{nerf|Heavy Stance damage decrease decreased.}}
|}
|}
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