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Demonic Breath: Difference between revisions

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**This will only work smoothly as long as no trait for '''Demonic Breath''' is selected, or if you have enough Cooldown Reduction effects such as through [[El Resonance]] to ensure the cooldown ends after you cast Ciel's skill.
**This will only work smoothly as long as no trait for '''Demonic Breath''' is selected, or if you have enough Cooldown Reduction effects such as through [[El Resonance]] to ensure the cooldown ends after you cast Ciel's skill.
**This is extremely effective in [[Abandoned Icerite Plant]], where the numerous enemies will replenish Ciel's MP with [[Soul Extortion]], allowing you to use almost no MP recovery items for a majority of the dungeon.
**This is extremely effective in [[Abandoned Icerite Plant]], where the numerous enemies will replenish Ciel's MP with [[Soul Extortion]], allowing you to use almost no MP recovery items for a majority of the dungeon.
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== Gallery ==
<gallery>
File:NotedDB.png|Skill Note Hellfire trails.
Image:Royalguard7.png|Old Icon of '''Demonic Breath'''.
</gallery>
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== Old Version ==
== Old Version ==
{{#ev:youtube|Y8kPJypd524|300|right}}[[File:NotedDB.png|thumb|150px|Hellfire trails]][[Image:Royalguard7.png|thumb|right|Old Icon of '''Demonic Breath'''.]]
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
*In the past, '''Demonic Breath''' was a chargeable skill which summoned fire that covered a rectangular area.
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**When equipped with the [[Skill Note]], '''Demonic Breath''' would create demon orbs that trail around the user to burn enemies for a short period of time, dealing damage based on how long the skill was charged for.
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Y8kPJypd524|300}}
|Between its initial release and the 08/01/2019 KR Patch, '''Demonic Breath''' was a chargeable skill which summoned fire that covered a rectangular area.
*When equipped with the [[Skill Note]], '''Demonic Breath''' would create demon orbs that trail around the user to burn enemies for a short period of time, dealing damage based on how long the skill was charged for.
|}
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