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== Tips and Details == | == Tips and Details == | ||
*Elemental | *[[Attributing Equipment|Elemental Enchantments]] on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal) | ||
*If a target is in range, | *If a target is in range, shots will be aimed towards them when fired. | ||
**Arrows will also aim at targets that are in range and below you | **Arrows will also aim at targets that are in range and up to a platform below you. | ||
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill. | *This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill. | ||
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime. | **The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime. | ||
**If the skill is | **If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds. | ||
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of | *When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of {{CZ}} shots is increased. | ||
*Each shot consumes 1 NF bar, even if it hits nothing. | *Each shot consumes 1 NF bar, even if it hits nothing. | ||
*Each arrow counts as 1 attack in the NF gauge. | *Each arrow counts as 1 attack in the NF gauge. |