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Mortar: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Mode !! Bullet (Magical) !! Number of Bullets !! Maximum Installations !! MP Usage !! Cooldown
! rowspan=2 | Mode !! rowspan=2 | Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Maximum Installations !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Hits Per Bullet !! Number of Bullets
|-  
|-  
! colspan=6 | Normal
! colspan=7 | Normal
|-
|-
| '''{{PvE}}''' || 864% || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| '''{{PvE}}''' || 864% || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 345%
| '''{{PvP}}''' || 345%
|-  
|-  
! colspan=6 | [Enhanced]
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 864% || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
| '''{{PvE}}''' || 864% || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
|-
|-
| '''{{PvP}}''' || 345%
| '''{{PvP}}''' || 345%
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== Total Damage ==
== Total Damage ==
{{#vardefine:dmg                    |864}}
{{#vardefine:bullet_count          |5}}
{{#vardefine:avg_hits              |2}}
{{#vardefine:max_hits              |3}}
{{#vardefine:avg_dmg                | {{#expr: {{#var:dmg}}    * {{#var:avg_hits}} * {{#var:bullet_count}} }} }}
{{#vardefine:max_dmg                | {{#expr: {{#var:dmg}}    * {{#var:max_hits}} * {{#var:bullet_count}} }} }}
{{#vardefine:avg_dmg_heavy          | {{#expr: {{#var:avg_dmg}} * 1.44 }} }}
{{#vardefine:max_dmg_heavy          | {{#expr: {{#var:max_dmg}} * 1.44 }} }}
<!-- pvp only -->
{{#vardefine:dmg_pvp                |345}}
{{#vardefine:avg_dmg_pvp            | {{#expr: {{#var:dmg_pvp}}    * {{#var:avg_hits}} * {{#var:bullet_count}} }} }}
{{#vardefine:max_dmg_pvp            | {{#expr: {{#var:dmg_pvp}}    * {{#var:max_hits}} * {{#var:bullet_count}} }} }}
{{#vardefine:avg_dmg_heavy_pvp      | {{#expr: {{#var:avg_dmg_pvp}} * 1.44 }} }}
{{#vardefine:max_dmg_heavy_pvp      | {{#expr: {{#var:max_dmg_pvp}} * 1.44 }} }}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Regular
! rowspan=2 | Mode !! colspan=2 | Average !! colspan=2 | Maximum
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Heavy
! Normal !! Heavy !! Normal !! Heavy
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 864*5}}}}% || {{formatnum:{{#expr: 864*5*1.44}}}}%
| {{formatnum:{{#var:avg_dmg}}}}% || {{formatnum:{{#var:avg_dmg_heavy}}}}%
| {{formatnum:{{#var:max_dmg}}}}% || {{formatnum:{{#var:max_dmg_heavy}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 345*5}}}}% || {{formatnum:{{#expr: 345*5*1.44}}}}%
| {{formatnum:{{#var:avg_dmg_pvp}}}}% || {{formatnum:{{#var:avg_dmg_heavy_pvp}}}}%
| {{formatnum:{{#var:max_dmg_pvp}}}}% || {{formatnum:{{#var:max_dmg_heavy_pvp}}}}%
|}
|}
*Does not account for splash damage.
*Does not account for splash damage.
*Average damage is calculated with 2 hits per Bullet.
*Assumes 1 installation.
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*The mortar appears to be black on the enemy team to prevent confusion.
*The mortar appears to be black on the enemy team to prevent confusion.
*The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy within the player's screen.   
*The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy within the player's screen.   
*The number of hits each bullet can do appears to be heavily dependent on the height of the target, such as Training Monkey taking three hits. However, each bullet will typically do at least a minimum of two hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
*The number of hits each bullet can do appears to be heavily dependent on the height of the target, such as [[Free Training|Giant Training Monkey]] taking three hits. However, each bullet will typically do at least a minimum of two hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
**Currently glitched, their damage numbers are not visible at all.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
*There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
*Casting this skill multiple times in [[Free Training]] can cause your game to crash.
<br>
<br>