Blood Storm: Difference between revisions
From Elwiki
→Tips and Details
(round the decimals to 2 decimal places) |
|||
Line 148: | Line 148: | ||
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point-blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active). | **Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point-blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active). | ||
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms. | **Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms. | ||
*'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]]. | |||
<br> | <br> | ||