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EMP Storm: Difference between revisions

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76 bytes added ,  18 September 2021
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{{#vardefine:total_damage_key_of_proof_over_strike_heavy_pvp    | {{#expr:{{#var:total_damage_key_of_proof_over_strike_pvp}}    *  1.44 round2}} }}
{{#vardefine:total_damage_key_of_proof_over_strike_heavy_pvp    | {{#expr:{{#var:total_damage_key_of_proof_over_strike_pvp}}    *  1.44 round2}} }}


{{SkillText|FreeTraining}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
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*The device does not explode until it lands on the ground.
*The device does not explode until it lands on the ground.
*Only Rose's animation will be affected by Action Speed. The skill will always fall and be cast at the same speed.
*Only Rose's animation will be affected by Action Speed. The skill will always fall and be cast at the same speed.
*For some reason, '''Energy Field Emission''' will deal 37 hits and '''Electric Field Overheating''' will deal 55 hits if used in [[Free Training]].
*This skill is affected by the [[Free Training]] hit count error:
**'''Energy Field Emission''' will deal 37 hits instead of 35.
**'''Electric Field Overheating''' will deal 55 hits instead of 52.
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