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Hypersonic Stab: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''Before 09/30/2021 KR Patch''':
*'''Before 09/30/2021 KR Patch''':
**The hitbox generates series of slashes per enemy, but they only deal damage to the affected individual, not to the whole group.
**The hitbox generates a series of slashes per enemy, but they only deal damage to the affected individual, not to the whole group.
**If the enemy moves out of this skill's hitbox before the slashes create or slightly tilts off their position, they can miss some or all hits of the skill.
**If the enemy moves out of this skill's hitbox before the slashes create or slightly tilts off their position, they can miss some or all hits of the skill.
*'''After 09/30/2021 KR Patch''':
*'''After 09/30/2021 KR Patch''':
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***The slashes appear in numerous areas, so pushed or larger enemies will naturally receive more hits as the shockwave passes by.
***The slashes appear in numerous areas, so pushed or larger enemies will naturally receive more hits as the shockwave passes by.
***The shockwave doesn't deal damage itself and is merely a visual effect to signify where the skill's hitbox currently is.
***The shockwave doesn't deal damage itself and is merely a visual effect to signify where the skill's hitbox currently is.
***If used on point-blank, it may miss several hits assuming a human-sized enemy.
***If used at point-blank, it may miss several hits, assuming a human-sized enemy.
**You cannot move or cast a skill after using this skill in midair.
**You cannot move or cast a skill after using this skill in midair.
***Targets that are hit in midair will be completely immobile and locked in the same position until the skill stops hitting them.
***Targets that are hit in midair will be completely immobile and locked in the same position until the skill stops hitting them.
**This skill can be transferred to the next stage by using it just before a stage transition. It can also be stacked if stepped on a jump pad assuming a strict timing and not letting it get unleashed by jumping or moving back and forth.
**This skill can be transferred to the next stage by using it just before a stage transition. It can also be stacked when stepping on a jump pad, assuming a strict timing and not letting it get unleashed by jumping or moving back and forth.
**It provides a large amount of freeze frames and you can move very early after casting, making it extremely advantageous in [[PvP]].
**It provides a large amount of freeze frames and you can move very early after casting, making it extremely advantageous in [[PvP]].
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