Lunatic Psyker: Difference between revisions
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| [[Image:LPCombo1.png]] | | [[Image:LPCombo1.png]] | ||
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Extend [[Psychic Tracer]] {{CNA}}{{CZ}}{{CZ}} combo by continuously punch up to a maximum of 22 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be. | |||
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{{CNA}} 335% Phy. Damage<br> | {{CNA}} 335% Phy. Damage<br> | ||
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| [[Image:LPCombo2.png]] | | [[Image:LPCombo2.png]] | ||
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Extend [[Psychic Tracer]] {{CNA}}{{CX}} combo by continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}. | |||
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{{CNA}} 335% Phy. Damage<br> | {{CNA}} 335% Phy. Damage<br> | ||
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| [[File:LPCombo3.png]] | | [[File:LPCombo3.png]] | ||
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After doing the standard {{CZ}}{{CZ}}{{CX}} combo, '''if''' you hit a enemy, you will blink to it and smash it with a blast of energy instead of pulling them to you. | After doing the standard {{CZ}}{{CZ}}{{CX}} combo, '''if''' you hit a enemy, you will blink to it and smash it with a blast of energy instead of pulling them to you. | ||
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| [[File:LPCombo4.png]] | | [[File:LPCombo4.png]] | ||
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After doing the standard {{CDR}}{{CX}}{{CX}} combo, the final {{CX}} is reworked to kicking up quick bursts of electrical energy instead of a energy shot. | After doing the standard {{CDR}}{{CX}}{{CX}} combo, the final {{CX}} is reworked to kicking up quick bursts of electrical energy instead of a energy shot. | ||
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| [[File:LPCombo5.png]] | | [[File:LPCombo5.png]] | ||
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After doing the standard {{CDRU}}{{CX}} combo, fires 5 plasma lasers in an arc shaped fan. | After doing the standard {{CDRU}}{{CX}} combo, fires 5 plasma lasers in an arc shaped fan. | ||
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