Anonymous

Elemental Master: Difference between revisions

From Elwiki
No edit summary
Line 98: Line 98:
! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[Image:Em1.png]]
| [[File:Combo - Elemental Master 1.png|520px]]
| '''Lightning Strikes'''
|  
After doing {{CX}} or {{CX}}{{CX}}, you are able to call forth a storm that push targets back and deal damage. End the combo with lightning strikes by holding the {{CHoldZ}} button.  
After doing the standard {{CX}} or {{CX}}{{CX}} combo, blow enemies forward with a gust of wind and finish the combo with lightning strikes by holding the {{CHoldZ}} button. Lightning strikes will home in on nearby enemies and you will be in Super Armor.
|
|
{{CX}} 324% Mag. Damage <br>
{{CX}} 324% Mag. Damage <br>
Line 107: Line 107:
{{CHoldZ}} 91% Mag. Damage x1~6
{{CHoldZ}} 91% Mag. Damage x1~6
|-
|-
| [[Image:EMCombo3.png]]
| [[File:Combo - Elemental Master 2.png|520px]]
| '''Dash Firespin'''
|  
After doing {{CDR}}{{CZ}}{{CX}}, perform a variation of [[High Magician|High Magician's '''Surrounding Explosion''']], surrounding yourself with fire before causing an explosion, launching enemies into the air.
After doing the standard {{CDR}}{{CZ}}{{CX}} combo, envelop yourself in flames and detonate it to cause an additional explosion that launches enemies into the air.  
*This variant has much more endlag after the surrounding fire when not using the explosion than [[High Magician]]'s '''Surrounding Explosion'''.
*This variant has much more endlag after the surrounding fire when not using the explosion than [[High Magician]]'s {{CX}}{{CX}}{{CDX}}{{CX}}.
|
|
{{CDR}}<br>
{{CDR}}<br>
Line 118: Line 118:
{{CX}} 191% Mag. Damage
{{CX}} 191% Mag. Damage
|-
|-
| [[Image:EMCombo4.png]]
| [[File:Combo - Elemental Master 3.png|520px]]
| '''Triple Fireball'''
|  
Fire one more additional fireball after doing {{CDRU}}{{CX}}{{CX}}.
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, fire an additional fireball.
|
|
{{CDRU}}<br>
{{CDRU}}<br>
Line 127: Line 127:
{{CX}} 182% Mag. Damage
{{CX}} 182% Mag. Damage
|-
|-
| [[Image:em2.png]]
| [[File:Combo - Elemental Master 4-1.png|350px]]{{CX}}{{CX}}{{CRX}}<br>[[File:Combo - Elemental Master 4-2.png|350px]]{{CZ}}{{CZ}}{{CUZ}}{{CZ}}
| '''Frostbite Sphere'''
|  
{{CX}}{{CX}}{{CRX}} and {{CZ}}{{CZ}}{{CUZ}}{{CZ}} is reworked into a ice globe that inflicts [[Status Effects#Frostbite|Frostbite]] instead of a energy blast.
{{CX}}{{CX}}{{CRX}} and {{CZ}}{{CZ}}{{CUZ}}{{CZ}} is reworked into a ice globe that inflicts [[Status Effects#Frostbite|Frostbite]] instead of a magic globe.
*Unlike the energy blast from Aisha's base {{CX}}{{CX}}{{CRX}}, the ice sphere will slightly launch enemies on the final hit, usually knocking them down before you can act.
*Unlike the magic globe from Aisha's base {{CX}}{{CX}}{{CRX}}, the ice globe will slightly launch enemies on the final hit, usually knocking them down before you can act.
|
|
{{CX}} 324% Mag. Damage <br>
{{CX}} 324% Mag. Damage <br>
Line 141: Line 141:
{{CZ}} 77% Mag. Damage x7
{{CZ}} 77% Mag. Damage x7
|-
|-
| [[Image:HMCombo1Edited.png]]  
| [[File:Combo - Elemental Master 5.png|520px]]  
| '''Fireball Combo'''
|
After doing {{CX}}{{CX}}, jump behind your target while sending a large fireball backwards.
After doing the standard {{CX}}{{CX}} combo, jump behind your target while sending a large fireball backwards.
|{{CX}} 324% Mag. Damage <br>
|{{CX}} 324% Mag. Damage <br>
{{CX}} 324% Mag. Damage <br>
{{CX}} 324% Mag. Damage <br>
ElEditors, Administrators
93,394

edits