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Extinction: Difference between revisions

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Text replacement - "'''Enemy Damage Received Increase''' is additive to awakening" to "'''Enemy Damage Received Increase''' is additive to Awakening multiplier"
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*Only very tall enemies will take most hits from the '''Moon Fragment''' part of the skill, as one of them spawns high above you. On average, enemies next to you are hit 3 times only, while enemies that at least extend high enough to touch the bottom of the converging point take around 10 hits. For smaller enemies it's advised to cast the skill below them as a result.
*Only very tall enemies will take most hits from the '''Moon Fragment''' part of the skill, as one of them spawns high above you. On average, enemies next to you are hit 3 times only, while enemies that at least extend high enough to touch the bottom of the converging point take around 10 hits. For smaller enemies it's advised to cast the skill below them as a result.
*The raining fragments scatter in a somewhat consistent pattern all around you across the Z-axis, making them unlikely to hit most enemies more than a few times besides certain bosses. While the fragments normally stop falling at your height, some of them may keep falling when cast off of a platform, though this is unlikely to occur for any not on your plane. On average, enemies are hit by around 2 to 4 fragments.
*The raining fragments scatter in a somewhat consistent pattern all around you across the Z-axis, making them unlikely to hit most enemies more than a few times besides certain bosses. While the fragments normally stop falling at your height, some of them may keep falling when cast off of a platform, though this is unlikely to occur for any not on your plane. On average, enemies are hit by around 2 to 4 fragments.
*'''Enemy Damage Received Increase''' is additive to awakening.
*'''Enemy Damage Received Increase''' is additive to [[Awakening Mode|Awakening]] multiplier.
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