Time Tracer: Difference between revisions
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→Additional Combos
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{{CNAX}} 361% Damage<br> | {{CNAX}} 361% Damage<br> | ||
{{CNAX}} 389% Damage<br> | {{CNAX}} 389% Damage<br> | ||
{{CNAHoldX}} | {{CNAHoldX}} 60% Damage x6~11<br> + 458% Damage | ||
60% Damage x6~11<br> | |||
+ 458% Damage | |||
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| [[File:TTrcombo4.png]] | | [[File:TTrcombo4.png]] | ||
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After doing {{CX}}{{CX}}{{CX}}, creates a time hole and pulls in targets from a distance. While in Dynamo Configuration Mode (Awakening), the time hole is replaced and instead, you will kick forward a space orb that explodes and launches enemies backward. | After doing the standard {{CX}}{{CX}}{{CX}} combo, creates a time hole and pulls in targets from a distance. While in Dynamo Configuration Mode (Awakening), the time hole is replaced and instead, you will kick forward a space orb that explodes and launches enemies backward. | ||
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{{CX}} 249% Mag. Damage (2 MP)<br> | {{CX}} 249% Mag. Damage (2 MP)<br>{{CX}} 281% Mag. Damage (2 MP)<br>{{CNAX}} 225% Mag. Damage (2 MP)<br>{{CX}} 316% Mag. Damage | ||
{{CX}} 281% Mag. Damage (2 MP)<br> | |||
{{CNAX}} 225% Mag. Damage (2 MP)<br> | |||
{{CX}} 316% Mag. Damage | |||
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| [[File:DEcombo1.png]] | | [[File:DEcombo1.png]] | ||
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After doing {{CX}}{{CX}}{{CX}}, rush forward in super armor with a spatial orb to damage enemies. When used in Configuration Mode (Awakening), you will fire the orb instead of rushing forward. | After doing the standard {{CX}}{{CX}}{{CX}} combo, rush forward in super armor with a spatial orb to damage enemies. When used in Configuration Mode (Awakening), you will fire the orb instead of rushing forward. | ||
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{{CX}} 249% Mag. Damage (2 MP)<br> | {{CX}} 249% Mag. Damage (2 MP)<br>{{CX}} 281% Mag. Damage (2 MP)<br>{{CNAX}} 225% Mag. Damage (2 MP)<br>{{CZ}} 217% Mag. Damage | ||
{{CX}} 281% Mag. Damage (2 MP)<br> | |||
{{CNAX}} 225% Mag. Damage (2 MP)<br> | |||
{{CZ}} 217% Mag. Damage | |||
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| [[File:TTCombo5.png]] | | [[File:TTCombo5.png]] | ||
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After doing the standard {{CDR}}{{CZ}}, dash forward in super armor, punch and create a spatial crack. | After doing the standard {{CDR}}{{CZ}} combo, dash forward in super armor, punch and create a spatial crack. | ||
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{{CDR}}<br> | {{CDR}}<br> |