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Diabolic Esper: Difference between revisions

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| [[File:DEcombo3.png]]
| [[File:DEcombo3.png]]
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After doing {{CZ}}{{CZ}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you.
After doing the standard {{CZ}}{{CZ}}{{CX}} combo, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you.
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
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| [[File:DEcombo4.png]]
| [[File:DEcombo4.png]]
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After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it.
After doing the standard {{CDRU}}{{CX}} combo, break a spatial rift diagonally downwards and warp yourself to it.
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{{CDRU}}<br>
{{CDRU}}<br>
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| [[File:DEcombo5.png]]
| [[File:DEcombo5.png]]
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After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you.
After doing the standard {{CDR}}{{CX}}{{CX}} combo, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you.
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{{CDR}}<br>
{{CDR}}<br>
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