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Elsword, et comme beaucoup d'autres MMO, possède un système d'enchantement élémentaire. Des pierres d'élément seront requises, ce sont des '''eldrits'''. Il en existe 7 types : Feu, eau, poison, vent, sombre et lumière.
Elsword, et comme beaucoup d'autres MMO, possède un système d'enchantement élémentaire. Des pierres d'élément seront requises, ce sont des '''eldrits'''. Il en existe 7 types : Feu, eau, poison, vent, sombre et lumière.


[[Image:MysterysolvsFR.png|300px|right|thumb|Un analyseur d'eldrit]] Les eldrits peuvent être trouvés dans en donjon avec une probabilité rare, ils apparaissent sous forme d'un cristal noir, ce sont des '''eldrits inconnus'''. Il est possible de déterminer leur nature à l'aide d'un analyseur d'eldrit en vente chez n'importe quel alchimiste.
[[File:MysterysolvsFR.png|300px|right|thumb|Un analyseur d'eldrit]] Les eldrits peuvent être trouvés dans en donjon avec une probabilité rare, ils apparaissent sous forme d'un cristal noir, ce sont des '''eldrits inconnus'''. Il est possible de déterminer leur nature à l'aide d'un analyseur d'eldrit en vente chez n'importe quel alchimiste.


Voici les estimations de probabilité lors d'une analyse :
Voici les estimations de probabilité lors d'une analyse :
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== Comment enchanter  ==
== Comment enchanter  ==


[[Image:ElshardupaFR.png|center]]  
[[File:ElshardupaFR.png|center]]  


<br>
<br>
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[[Image:FireELSTONE.png]]
[[File:FireELSTONE.png]]
==== Feu (Flamme) ====
==== Feu (Flamme) ====
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like '''Elsword''', '''Veteran Commanders''', and '''Void Princess'''. Ever since the Element Revamp, Fire can now kill.
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like '''Elsword''', '''Veteran Commanders''', and '''Void Princess'''. Ever since the Element Revamp, Fire can now kill.
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[[Image:IceELSTONE.png]]
[[File:IceELSTONE.png]]
==== Eau (Glace) ====
==== Eau (Glace) ====
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as '''Grand Archers''', '''Night Watchers''', and '''Elemental Masters'''. It is also particularly useful for Luto Mode in Secret Dungeons, due to monsters having insanely high defense.
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as '''Grand Archers''', '''Night Watchers''', and '''Elemental Masters'''. It is also particularly useful for Luto Mode in Secret Dungeons, due to monsters having insanely high defense.
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[[Image:PoisonELSTONE.png]]
[[File:PoisonELSTONE.png]]
==== Nature (Poison) ====
==== Nature (Poison) ====
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the '''Transporting Tunnel: Contaminated Area''' and stops '''Magmanta''' poison. It also affects '''Sniping Ranger''' '''Entangle''' effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as '''Lord Knights''' and '''Wind Sneakers'''. '''Night Watcher''' also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as '''Blade Master''' and '''Infinity Sword'''. Like Fire, Nature can also kill.
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the '''Transporting Tunnel: Contaminated Area''' and stops '''Magmanta''' poison. It also affects '''Sniping Ranger''' '''Entangle''' effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as '''Lord Knights''' and '''Wind Sneakers'''. '''Night Watcher''' also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as '''Blade Master''' and '''Infinity Sword'''. Like Fire, Nature can also kill.
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[[Image:WindELSTONE.png]]
[[File:WindELSTONE.png]]
==== Vent (Pénétration) ====
==== Vent (Pénétration) ====
Wind ignores the enemy's defense and state reduce damage and deals 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces '''knockdown''' by -10 (will take the lower value if the attack reduces '''Knockdown''' as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like '''Lord Knights''', '''Infinity Swords''', '''Rena''', and '''Raven'''. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.
Wind ignores the enemy's defense and state reduce damage and deals 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces '''knockdown''' by -10 (will take the lower value if the attack reduces '''Knockdown''' as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like '''Lord Knights''', '''Infinity Swords''', '''Rena''', and '''Raven'''. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.
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[[Image:LightELSTONE.png]]
[[File:LightELSTONE.png]]
==== Lumière (Pétrification) ====
==== Lumière (Pétrification) ====
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like '''Blade Masters''', '''Elemental Masters''', and '''Code Nemesis'''. Also works well for '''Lord Knights'''. This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like '''Blade Masters''', '''Elemental Masters''', and '''Code Nemesis'''. Also works well for '''Lord Knights'''. This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.
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[[Image:DarkELSTONE.png]]
[[File:DarkELSTONE.png]]
==== Sombre (Voracité) ====
==== Sombre (Voracité) ====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ('''Blade Master''', '''Infinity Sword''' etc.) or have long-ranged attacks that hit multiple enemies (moves such as '''Armageddon Blade''', passives such as '''Enhanced Bowstring (except in KR)''' and '''Vibe Shot''', etc.).
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ('''Blade Master''', '''Infinity Sword''' etc.) or have long-ranged attacks that hit multiple enemies (moves such as '''Armageddon Blade''', passives such as '''Enhanced Bowstring (except in KR)''' and '''Vibe Shot''', etc.).
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