Anonymous

Rose: Difference between revisions

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24 bytes removed ,  2 May 2022
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| Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce once and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).
| Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce once and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).
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{{CX}} 333% + 10% Phy. Damage (4MP)<br>
{{CX}} 333% + 10% Phy. Damage (4MP)<br>{{CRoX}} 333% + 10% Phy. Damage (4MP)<br>{{CRoX}} 333% + 10% Phy. Damage (4MP)<br>{{CX}} 467% + 12% Phy. Damage (4MP)(10ECP)<br>First {{CX}} deals 100% Phy. Damage  when contact  
{{CRoX}} 333% + 10% Phy. Damage (4MP)<br>
{{CRoX}} 333% + 10% Phy. Damage (4MP)<br>
{{CX}} 467% + 12% Phy. Damage (4MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage  when contact  
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|-
| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''  
| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''  
| Fires 2 bullets from the first musket and a final shot from the second musket that knocks enemies away. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).  
| Fires 2 bullets from the first musket and a final shot from the second musket that knocks enemies away. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).  
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{{CX}} 354 % + 10% Phy. Damage (7MP)<br>
{{CX}} 354 % + 10% Phy. Damage (7MP)<br>{{CRoX}} 354% + 10% Phy. Damage (7MP)<br>{{CX}} 585% + 12% Phy. Damage (7MP)(10ECP)<br>First {{CX}} deals 100% Phy. Damage on contact
{{CRoX}} 354% + 10% Phy. Damage (7MP)<br>
{{CX}} 585% + 12% Phy. Damage (7MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage on contact
|-
|-
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
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*Currently bugged: if '''Rose''' is interrupted while firing, the unused bullets will fire by themselves, maintaining hitstun/damage.
*Currently bugged: if '''Rose''' is interrupted while firing, the unused bullets will fire by themselves, maintaining hitstun/damage.
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{{CX}} 94% + 10% Phy. Damage x3 (2MP)<br>
{{CX}} 94% + 10% Phy. Damage x3 (2MP)<br>{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>{{CX}} 74% + 12% Phy. Damage x6 (2MP)(10ECP)<br>First {{CX}} deals 100% Phy. Damage on contact  
{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>
{{CX}} 74% + 12% Phy. Damage x6 (2MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage on contact  
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|-
| '''{{CHCI}}{{CRoX}}{{CX}}'''  
| '''{{CHCI}}{{CRoX}}{{CX}}'''  
| Fire a blast forward, followed by a second blast that knocks enemies back. Shots are an area of effect rather than a projectile and can hit an infinite amount of enemies. Can switch weapons during the white commands (consumes ECP).  
| Fire a blast forward, followed by a second blast that knocks enemies back. Shots are an area of effect rather than a projectile and can hit an infinite amount of enemies. Can switch weapons during the white commands (consumes ECP).  
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{{CRoX}} 679% + 100% Phy. Damage (2MP)<br>
{{CRoX}} 679% + 100% Phy. Damage (2MP)<br>{{CX}} 1018% Phy. Damage (2MP)(10ECP)<br>+ 100% Phy. Damage x2<br>Physical Damage only applies on contact
{{CX}} 1018% Phy. Damage (2MP)(10ECP)<br>
+ 100% Phy. Damage x2<br>
Physical Damage only applies on contact
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|-
| '''{{CDR}}{{CZ}}{{CZ}}'''  
| '''{{CDR}}{{CZ}}{{CZ}}'''  
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| Dodge behind enemies and fire a shot. Shots differ from weapons.
| Dodge behind enemies and fire a shot. Shots differ from weapons.
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|
{{CDR}}<br>
{{CDR}}<br>{{CRI}}{{CX}} 295% + 10% Phy. Damage x2 (4MP)<br>{{CMI}}{{CX}} 281% + 10% Phy. Damage (4MP)<br>{{CAGI}}{{CX}} 94% + 10% Phy. Damage x3 (4MP)<br>{{CHCI}}{{CX}} 499% Phy. Damage (4MP)
{{CRI}}{{CX}} 295% + 10% Phy. Damage x2 (4MP)<br>
{{CMI}}{{CX}} 281% + 10% Phy. Damage (4MP)<br>
{{CAGI}}{{CX}} 94% + 10% Phy. Damage x3 (4MP)<br>
{{CHCI}}{{CX}} 499% Phy. Damage (4MP)
|-
|-
| '''{{CU}}{{CZ}}'''  
| '''{{CU}}{{CZ}}'''  
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| Single jump with weapon shot without knocking down. Shots differ from weapons.
| Single jump with weapon shot without knocking down. Shots differ from weapons.
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|
{{CU}}<br>
{{CU}}<br>{{CRI}}{{CX}} 333% + 10% Phy. Damage (4MP)<br>{{CMI}}{{CX}} 354% + 10% Phy. Damage  (4MP)<br>{{CAGI}}{{CX}} 94% + 10% Phy. Damage x3 (4MP)<br>{{CHCI}}{{CX}} 679% Phy. Damage  (4MP)
{{CRI}}{{CX}} 333% + 10% Phy. Damage (4MP)<br>
{{CMI}}{{CX}} 354% + 10% Phy. Damage  (4MP)<br>
{{CAGI}}{{CX}} 94% + 10% Phy. Damage x3 (4MP)<br>
{{CHCI}}{{CX}} 679% Phy. Damage  (4MP)
|-
|-
| '''{{CUU}}'''  
| '''{{CUU}}'''  
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