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Lofty: Wanderer: Difference between revisions

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After doing the standard {{CX}}{{CX}} combo, throw a chaos dagger and create a explosion. The explosion will explode either at there the chaos dagger hit or a set distance.
After doing the standard {{CX}}{{CX}} combo, throw a chaos dagger and create a explosion. The explosion will explode either at there the chaos dagger hit or a set distance.
*[[File:APPassive1.png|26px|link=Enlightenment]] (After Advancing to [[Apostasia]]) {{CX}}{{CX}}{{CZ}}{{CIO|Z}} damage increased by 2 times while in Henir (Awakening) mode..
*[[File:APPassive1.png|26px|link=Enlightenment]] (After Advancing to [[Apostasia]]) {{CX}}{{CX}}{{CZ}}{{CIO|Z}} damage increased by 2 times while in Henir (Awakening) mode.
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{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>
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After doing the standard {{CDR}}{{CZ}}{{CZ}}{{CZ}} combo, create a blackhole to pull enemies in. Multiple chaos daggers will be projected and pierce the blackhole. You will be in Super Armor while the blackhole is active.
After doing the standard {{CDR}}{{CZ}}{{CZ}}{{CZ}} combo, create a blackhole to pull enemies in. Multiple chaos daggers will be projected and pierce the blackhole. You will be in Super Armor while the blackhole is active.
*[[File:APPassive1.png|26px|link=Enlightenment]] (After Advancing to [[Apostasia]]) {{CX}}{{CX}}{{CZ}}{{CIO|Z}} Burn 2 MP per hit while in Henir (Awakening) mode..
*[[File:APPassive1.png|26px|link=Enlightenment]] (After Advancing to [[Apostasia]]) {{CX}}{{CX}}{{CZ}}{{CIO|Z}} Burn 2 MP per hit while in Henir (Awakening) mode.
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{{CDR}}<br>
{{CDR}}<br>
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