Anonymous

User:Ritsu/ElswordWishlist: Difference between revisions

From Elwiki
no edit summary
m (Text replacement - "Fox Cry" to "Howling Fox")
No edit summary
Line 1: Line 1:
__NOTOC__{{DISPLAYTITLE:Ritsu's Elsword Wishlist}}
__NOTOC__{{DISPLAYTITLE:Ritsu's Elsword Wishlist}}
=== General ===
== General ==
<hr>
=== Interface ===
==== Interface ====
*Make the game actually scale with resolution. The UI should be updated use vector graphics instead of raster graphics. Interface elements '''should always keep the same aspect ratio'''. The new UIs do sometimes follow that, but it's still raster graphics.
*Make the game actually scale with resolution. The UI should be updated use vector graphics instead of raster graphics. Interface elements '''should always keep the same aspect ratio'''. The new UIs do follow that, but it's still raster graphics.
**Fix it where it doesn't: Pet PvP UI, Housing UI, certain Event UIs, certain icons and buttons.
*A visual revamp of dungeon map select UI, Item Mall, pop-up windows, Sparring Lobby, NPC interface, skill window (Force, skill tree, combos), buttons, etc.
*Visual revamp:
**I can tell the character/inventory update is in progress.
**Inventory to match the new Character UI.
*Fix the font being sometimes incorrectly rendered when in a small size (skill tooltips, some event UIs, etc.).
**Dungeon/PvP buttons, PvP matchmaking and dungeon map list. The only things that are still in the old style on the main screen and are clearly standing out. (They are also ugly)
*[[Ruben]]~[[Lanox]] NPC and [[Elsword]]~[[Elesis]] 1st/2nd job artwork redraw (redrawn versions of playable characters available as alternative).
**[[Item Mall]], because the one we have isn't modern enough. It also still doesn't respect aspect ratio values.
*Color code buff icons ''more'', since what we get can't even be called color coding. We only look at the buff bar to check up on our character's buffs, and they're mostly all blue.
**Sparring Lobby UI, that thing was not updated ever since Elsword was released.
**Also we need actual debuff icons to appear under bosses' HP bar. Plus, update all skills to display a debuff icon above normal mobs' heads. (Very recent skills like [[Soul Crash]] or [[Howling Fox]] don't have them)
**NPC interface (+ crafting, exchanging, shop), also never updated. The borders on these are trying hard to connect with each other, but they don't. Also, Denif's buttons are a mess.
**ESC/Settings window, for some reason this and the [[Item Mall]] still kept the older design idea they had for Elsword.
**Buff UI, buff icons is a mess (will take a long time, though). More color coded icons when?
***Also, desperarely need debuff indicators for every debuff in the game. I don't know why some of them don't have them (even recent skills like [[Soul Crash]] or [[Howling Fox]]). Boss status effects could be easily displayed under their HP bar.
**Event icons at the top. I mean, it's not a big deal to make them respect aspect ratio and update the tooltips, but they're still stalling it for god knows what reason.
*Fix small fonts being rendered blurry sometimes in new UIs (skill tooltips, some event UIs, etc.).
*[[Ruben]]~[[Lanox]] NPC and [[Elsword]]~[[Elesis]] 1st/2nd job artwork redraw (original versions of playable characters available as alternative in Customizations).


==== Item ====
=== Item ===
*Discarding, reselling and dismantling any grade [[Ruben]]~[[Elysion]] gear shouldn't ask for a confirmation. Gear from these areas is not in any valuable anymore.
*Swap all [[Ruben]]~[[Elysion]] gear to Elite. It's annoying because it's asking me for a confirmation when I want to dismantle it, and this kind of gear is not a thing I want to keep anyway.
**An alternative to this might be swapping the Unique grade pieces to Elite.
*Give me a mass discard option. Why is it not a thing?
*Give me a mass discard option. Why is it not a thing?
*The limit of dismantling 30 items at once should be increased or removed.
*The limit of dismantling 30 items at once should be increased or removed.
*[[Ruben]]~[[Elysion]] droppable consumables should be merged. They clog up the inventory too much. Even more with [[Prof. Pho Growth Guide]]'s potions.
*[[Ruben]]~[[Elysion]] droppable consumables should be merged. They clog up the inventory too much, even more given [[Prof. Pho Growth Guide]]'s potions exist.
*Cyan Magic Stones should be removed from drop lists. Anything that still requires them changed to require the red ones, or Magical Crystals.
*Cyan Magic Stones should be removed from drop lists. Anything that still requires them changed to require the red ones (or Magical Crystals).
*Make Heroic Magic Stones offer the same maximum values as Sage Stones (in the case of double stat, the sum would be equal Sage Stone's maximum stat value, i.e. the Critical/Maximize stone would be +6%/6% at max, half for armor).
*Make Heroic Magic Stones offer the same maximum values as Sage Stones (in the case of double stat, the sum would be equal Sage Stone's maximum stat value, i.e. the Critical/Maximize stone would be +6%/6% at max, half for armor).
**That or release a system that supplies a lot of Sage Stones. Don't keep them paywalled behind Treasure Hunter events.
**That or release a system that supplies a lot of Sage Stones. THERE IS NOT ENOUGH SUPPLY OF SAGE STONES! And Alchemist Sage Stone gain is laughable. Please fix. Don't keep them paywalled behind Treasure Hunt events.
*Make Fluorites protect from gear breaking up to +10 → +11.
*If Fluorite Ore used, gear cannot break until you try to +12 (+11 → +12).
**This would fix many issues, as the main cost of [[Upgrading Equipment|Enhancement]] is the Restoration Scrolls.
**This would fix many issues, as the main cost of [[Upgrading Equipment|Enhancement]] is the Restoration Scrolls.
*Remove Enhancement reset failure for +6 → +7 and +7 → +8.
*Remove Enhancement reset failure for +6 → +7 and +7 → +8.


==== Dungeon ====
=== Dungeon ===
*Reinstate Perkisas and Eltrion to show love to older players. Of course, update the rewards too. On top of it, update Drabaki.
==== New content ====
[[File:Icon - Warning.png|20px]] '''Warning''': This section can be a bit too custom, most definitely won't ever happen, but I had some fun coming up with it.
*Reinstate Perkisas and Eltrion to show love to older players (side story, not influenced by the main line). Of course, update the rewards too. On top of it, update Drabaki.
**Alternate between all three every week. The same boss wouldn't be able to appear twice in a row.
**Alternate between all three every week. The same boss wouldn't be able to appear twice in a row.
**Possible reward ideas: Sage Stone, Armor/Weapon Wedges, Gear/Artifact Identification Scrolls, Chlorite Seeds (10%), Glaciem cubes, Magical Crystals, Consumables just like now, Heroic Stones. Maybe even a system that gives ED based on damage dealt.
**Possible reward ideas: Sage Stone, Armor/Weapon Wedges, Gear/Artifact Identification Scrolls, Chlorite Seeds (10%), Glaciem cubes, Magical Crystals, Consumables just like now, Heroic Stones. Maybe even a system that gives ED based on damage dealt.
==== Requirements & Gameplay QoL ====
*Aurora Operation Orders required amount for entering in [[15-3]] and [[15-4]] should be decreased to 1.
*Aurora Operation Orders required amount for entering in [[15-3]] and [[15-4]] should be decreased to 1.
*[[15-4]] entry requirement should be lowered to 3 people. The dungeon rarely even starts with the random queue function. Plus, nerf Cargo, it's way too long.
**Add weekly free entries for all ticket-gated dungeons (like 15?). At this point, just do this. The accessory prices are unreachable for a casual player, not worth if you can upgrade something else, and that wouldn't devalue them to the price of something like [[Electrostimulation Field]].
*Make [[13-2]] and [[15-2]] shorter and much more enjoyable with better rewards. [[15-1]] for [[Vestige of Soul - Weapon of Requiem]] isn't enjoyable for everyone due to high amount of parkour, and is the only viable option if you don't want to pay for Aurora Operation Orders.
*Please raise the CP requirement for [[15-3]] and [[15-4]] or lower their difficulty. You literally can't clear them under 10 minutes with 1M CP.
*'''Extra''': add huge targets to [[Free Training]] room like [[12-1|Chaos Leviathan]] in order to test hit count/damage. Make us able to <s>cut his wings off</s> immobilize him. Could also be a huge dummy though.
*[[15-4]] entry requirement should be lowered to 3 people due to how dead this game is. Getting 3 people on a late game dungeon is already a miracle, let alone 4.
**Raise the (10b-1) cap on skill damage.
**Nerf and speed up Roof & Cargo because they're unpleasant.
*Make [[13-2]] and [[15-2]] shorter and much more enjoyable with better rewards. [[15-1]] for [[Vestige of Soul - Weapon of Requiem]] isn't enjoyable for everyone due to high amount of parkour, and it's the only viable option if you don't want to pay for Aurora Operation Orders.
----
*'''Extra''': add huge targets to [[Free Training]] room like [[12-1|Chaos Leviathan]] in order to test hit count/damage. Make us able to <s>cut his wings off</s> immobilize him. Could also be a huge dummy though. A full screen dummy would be amazing, too.
**Raise the (10b-1) cap on skill damage in the skill damage window.


=== Systems ===
== Systems ==
<hr>
=== Combat/Defensive Power ===
 
==== Combat/Defensive Power ====
*Unify Combat Power between characters.
*Unify Combat Power between characters.
**All stats that give conditional benefit should not affect it (Awakening Duration/Time, Max MP and MP Cost Reduction).
**All stats that give conditional benefit should not affect it (Awakening Duration/Time, Max MP and MP Cost Reduction).
Line 43: Line 53:
*Make buffs applied in dungeons display in the character UI (affect Combat/Defensive Power and stat window values).
*Make buffs applied in dungeons display in the character UI (affect Combat/Defensive Power and stat window values).
**This wouldn't break the entry Combat Power requirements, since it would only apply in dungeons (not in [[Hunting Fields]] either).
**This wouldn't break the entry Combat Power requirements, since it would only apply in dungeons (not in [[Hunting Fields]] either).
----
*If possible, reintroduce and revamp Item Level, and base the requirement off of this, not CP.
**Late game areas should also get an Adaptation requirement (for example, cannot enter with less than 20% Adaptation). Will probably become a thing once we get a 100% debuff dungeon.


==== Customization ====
=== Customization ===
*Make us able to change the Awakening line to Transcendence.
*Make us able to change the Awakening line to Transcendence.
*Dungeon Victory Quote image to be adjusted based on the portrait selected.
*Dungeon Victory Quote image to be adjusted based on the portrait selected.
Line 54: Line 67:
**I know this got denied many times, but let me dream, okay?
**I know this got denied many times, but let me dream, okay?


==== Inventory ====
=== Inventory ===
*Additional pages and rows should be possible to unlock with ED. The same with [[Bank]].
*Additional pages and rows should be possible to unlock with ED. The same with [[Bank]].
**200m for unlocking the Shared Bank. More rows cost: 8m, then 16m, then 32m, then 64m, etc. Just like on the KR server.
**200m for unlocking the Shared Bank. More rows cost: 8m, then 16m, then 32m, then 64m, etc. Just like on the KR server. Ideally, export it to Epic Points.
***Row unlock cost is the same for Personal Bank.
***Row unlock cost is the same for Personal Bank.
**15m for unlocking inventory rows. (Does not increment)
**15m for unlocking inventory rows. (Does not increment)


==== Dungeon End Screen ====
=== Dungeon End Screen ===
*Combo and MP Cost columns removed. No one even knows how they work and why we need them.
*Combo and MP Cost columns removed. No one even knows how they work and why we need them.
*Technique would have its formula changed: ratio between how many skills you used and how many of them dealt damage that contributed into Hit Damage.
*Technique would have its formula changed: ratio between how many skills you used and how many of them dealt damage that contributed into Hit Damage.
*Hit Damage would no longer display more HP than the dungeon has by capping maximum damage dealt to current monster's HP value.
*Hit Damage would no longer display more HP than the dungeon has by capping maximum damage dealt to current monster's HP value.
==== Party ====
=== Party ===
*Improve the Party Invitation System. Make invitations valid for some time, available to accept in the Community window. It's honestly a bit annoying that they last for so short and might accidentally get invoked with ESC.
*Improve the Party Invitation System. Make invitations valid for some time, available to accept in the Community window. It's honestly a bit annoying that they last for so short and might accidentally get invoked with ESC.
*Make us able to change party invite order without actually kicking and re-inviting people. (An adjustment for [[Navigator of Space|Gemini]]'s host issue and [[Horoscope|Aquarius]]/[[Mystic Flask]] that are based on party invite order when multiple characters overlap)
*Make us able to change party invite order without actually kicking and re-inviting people. (An adjustment for [[Navigator of Space|Gemini]]'s host issue and [[Horoscope|Aquarius]]/[[Mystic Flask]] that are based on party invite order when multiple characters overlap)
*Add a sound whenever accepted by a party within the [[Party List System]].
*Add a sound whenever accepted by a party within the [[Party List System]].


==== Quest ====
=== Quest ===
*Individual/Adams' Story Quests should provide ED and ERP EXP.
*Individual/Adams' Story Quests should provide ED and ERP EXP.
*A weekly quest that gives you a voucher for 1000 K-Ching to use on anything you want from the Item Mall. (Can be stacked)
*A weekly quest that gives you a voucher for 1000 K-Ching to use on anything you want from the [[Item Mall]]. (Can be stacked)
*Bankshare quest to come back.
*Bankshare quest to come back.
*Make [[Transcendence]] Skill Quests easier. They're beyond annoying, and you can't complete them before receiving [[Transcendence]], which happens around level 95. Ironically, 3rd job quests take less time.
*Make [[Transcendence]] Skill Quests easier. They're beyond annoying, and you can't complete them before receiving [[Transcendence]], which happens around level 95. Ironically, 3rd job quests take less time.


==== Mentor Pupil System ====
=== Mentor Pupil System ===
*Mentor Quest per account instead of per character. Everyone with El Resonance unlocked could become a mentor, and every character without [[3rd Jobs|3rd Job]] could become a pupil.
*Mentor Quest per account instead of per character. Everyone with El Resonance unlocked could become a mentor, and every character without [[3rd Jobs|3rd Job]] could become a pupil.
**Daily quests for the mentor and the pupil.
**Daily quests for the mentor and the pupil.
Line 81: Line 94:
**Once your pupil reaches 3rd Job, you can still complete daily quests for a week.
**Once your pupil reaches 3rd Job, you can still complete daily quests for a week.


==== Item Mall ====
=== [[Item Mall]] ===
*3rd Job and Master Class Advancement Tickets should be added to ED Shop (100m and 140m ED, respectively).
*3rd Job and Master Class Advancement Tickets should be added to [[Epic Point Shop]] (1k and 1.4k EP, respectively).
*3rd Job and Master Class Job Change Ticket cost should be lowered to 1200 and 1800 KC, respectively.
*3rd Job and Master Class Job Change Ticket cost should be lowered to 1200 and 1800 KC, respectively.
*Make [[El Resonance]] (200m) and Skill Tree (50m) pages available in ED Shop.
*Make [[El Resonance]] (2k EP) and Skill Tree (500 EP) pages available in [[Epic Point Shop]].
*For the love of god, halve the price of [[El Resonance]] pages.
*For the love of god, halve the price of [[El Resonance]] pages in the [[Item Mall]].
*Remove certain useless stuff like Resurrection Stones when everyone just buys them in ED shop.
*Remove certain useless stuff like Resurrection Stones when everyone just buys them in [[Epic Point Shop]].