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Comet Crusader: Difference between revisions

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m (Text replacement - "CCCombo2.png" to "Combo - Comet Crusader 2.png")
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! width="25%" |Damage
! width="25%" |Damage
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| [[File:Combo - Comet Crusader 1.png]]
| [[File:Combo - Comet Crusader 1.png|520px]]
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After doing {{CZ}}{{CZ}}, break the ground with a power strike creating a small crater instead of a normal downward slam and circle slam. Finish with an upward blast that launches enemies high into the air.
{{CZ}}{{CZ}}{{CIO|Z}}{{CIO|Z}} is reworked, striking the ground to create a small crater and blast the ground to launch enemies instead 2 destroyer swings that knocks enemies away.
*Due to how soon the last {{CZ}} can be triggered, canceling at {{CZ}}{{CZ}}{{CZ}} is significantly more sensitive than its previous incarnation. This also applies to performing {{CZ}}{{CZ}}{{CZ}}{{CX}}.
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{{CZ}} 165% Phy. Damage <br>  
{{CZ}} 165% Phy. Damage <br>  
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{{CZ}} 412% Phy. Damage
{{CZ}} 412% Phy. Damage
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| [[File:Combo - Comet Crusader 2.png]]
| [[File:Combo - Comet Crusader 2.png|520px]]
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After doing {{CDR}}{{CX}}, dodge out of the way with [[Back Blast]] while in [[Freiturnier#Heavy Stance|Heavy Stance]].
After doing {{CDR}}{{CX}}, dodge out of the way by blasting your destroyer into the ground while in [[Freiturnier#Heavy Stance|Heavy Stance]].
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{{CDR}} <br>
{{CDR}} <br>
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