Comet Crusader: Difference between revisions
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| [[File:Combo - Comet Crusader 1.png|520px]] | | [[File:Combo - Comet Crusader 1.png|520px]] | ||
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{{CZ}}{{CZ}}{{CIO|Z}}{{CIO|Z}} is reworked, striking the ground to create a small crater and blast the ground to launch enemies all while in [[Freiturnier#Heavy Stance|Heavy Stance]] instead | {{CZ}}{{CZ}}{{CIO|Z}}{{CIO|Z}} is reworked, now striking the ground to create a small crater and blast the ground to launch enemies all while in [[Freiturnier#Heavy Stance|Heavy Stance]] instead of a destroyer swing while in [[Freiturnier#Heavy Stance|Heavy Stance]] followed by another swing that knocks enemies away. | ||
*Due to how soon the last {{CZ}} can be triggered, canceling at {{CZ}}{{CZ}}{{CZ}} is significantly more sensitive than its previous incarnation. This also applies to performing {{CZ}}{{CZ}}{{CZ}}{{CX}}. | *Due to how soon the last {{CZ}} can be triggered, canceling at {{CZ}}{{CZ}}{{CZ}} is significantly more sensitive than its previous incarnation. This also applies to performing {{CZ}}{{CZ}}{{CZ}}{{CX}}. | ||
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| [[File:Combo - Comet Crusader 2.png|520px]] | | [[File:Combo - Comet Crusader 2.png|520px]] | ||
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After doing {{CDR}}{{CX}}, dodge out of the way by blasting your destroyer into the ground while in [[Freiturnier#Heavy Stance|Heavy Stance]]. | After doing the standard {{CDR}}{{CX}} combo, dodge out of the way by blasting your destroyer into the ground while in [[Freiturnier#Heavy Stance|Heavy Stance]]. | ||
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{{CDR}} <br> | {{CDR}} <br> |