Mecha Control: Difference between revisions
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| [[File:Prime Operator - Passive 1.png]] | | [[File:Prime Operator - Passive 1.png]] | ||
| {{SkillType|P}} Enhance Mecha control allowing more effective command over mecha units.<br>Can use ECP skills during Over Strike using MP instead. | | {{SkillType|P}} Enhance Mecha control allowing more effective command over mecha units.<br>Can use ECP skills during [[ECP System|Over Strike]] using MP instead. | ||
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| {{color|#FFCC00|Over Strike Enhance|b=1}} | |||
*Over Strike Duration Increase: 10 seconds. | |||
*Over Strike buff duration increase when using Mecha Special Actives during Over Strike: 1 second. | |||
**Mecha Skills: [[RX-78 Land Runner]], [[Air Mecha: Gale Force]], [[EZ-8 Countdown]] ([[EZ-8 Countdown/ModA|A]]), [[EX-S Viper]] ([[EX-S Viper/ModA|A]]), [[Sparrow Factory]], [[G-0 Battleroid]] ([[G-0 Battleroid/ModA|A]]), [[Armored Tempest]] | |||
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| {{color|#FFCC00|Auto Guns Enhance|b=1}} | |||
*Auto Guns Attack Power Increase | |||
*Chance to activate {{se|201|Stigma||ed}} when attacking with Auto Guns | |||
*{{se|201|Stigma||ed}} Duration Increase: 2 seconds | |||
*{{se|201|Stigma||ed}} Target Defense Decrease: 40% (25% in PvP) | |||
|} | |} | ||
<br> | <br> | ||
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|267|Over Strike}} Enhance !! colspan=2 | Auto Gun Enhance !! colspan=2 | [[Focused Strike!]] Target Damage Enhance | ||
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! Over Strike Duration Increase !! | ! Over Strike Duration Increase !! Over Strike Duration Extension (Upon Using Mecha Skill) !! Auto Gun Command Damage Increase !! {{se|201|Stigma||ed}} Chance<br>(On hit with Auto Gun Commands) !! {{se|201|Stigma||ed}}<br>Duration Increase !! {{se|201|Stigma||ed}}<br>Defense Decrease | ||
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| colspan="8" | | | colspan="8" | {{PvE}} | ||
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| align="left" | 1 || 99 || 10 Seconds || | | align="left" | 1 || 99 || 10 Seconds || 1 Second || 100% || 100% || 2 Seconds || 40% | ||
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| colspan="8" | | | colspan="8" | {{PvP}} | ||
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| align="left" | 1 || 99 || 10 Seconds || | | align="left" | 1 || 99 || 10 Seconds || 1 Second || 10% || 10% || 2 Seconds || 25% | ||
|} | |}<br> | ||
=== Affected | === Affected Commands === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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! [[Rose]] !! [[Metal Heart]] !! [[Optimus]] !! [[Prime Operator]] | ! [[Rose]] !! [[Metal Heart]] !! [[Optimus]] !! [[Prime Operator]] | ||
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| {{ | | {{CAGI}}{{CIO|X}}{{CIO|X}}{{CIO|X}}{{CIO|X}}{{CIO|X}}{{CIO|X}} || {{CZ}}{{CZ}}{{CZ}}{{CIO|X}}{{CIO|conX|Con}} || ({{CDRU}}{{CX}}) {{CZ}}{{CIO|Z}} || ({{CDR}}{{CX}}){{CZ}}{{CIO|X}} | ||
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| {{ | | {{CAGI}}{{CDR}}{{CIO|X}} || ({{CX}}{{CX}}) {{CIO|DX|Long}} || || ({{CDRU}}{{CX}}{{CZ}}) {{CIO|X}}{{CIO|X}}{{CIO|X}} | ||
|- | |- | ||
| {{ | | {{CAGI}}{{CU}}{{CX}} || ({{CDR}}{{CX}}){{CIO|X}}{{CIO|HoldX|Long}} || || | ||
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| {{ | | {{CAGI}}{{CUU}}{{CIO|X}} || || || | ||
|- | |- | ||
| {{ | | {{CAGI}}{{CDRU}}{{CIO|X}}{{CIO|X}}{{CIO|X}} || || || | ||
|} | |} | ||
<br> | |||
==Related Skills== | |||
{{SkillTable | |||
|RoseSkill3.png; Rising Shot; | |||
RoseSkill6.png; Needle Sobat; | |||
MHActive1.png; KS-83; | |||
MHActive2.png; Robot Detonation; | |||
OptActive1.png; Magnetic Guard; | |||
OptSActive2.png; G-1 Corona; | |||
OptSActive3.png; G-4 Frisbee Locked-Advanced; | |||
OptActive2.png; G-3 Raptor; | |||
OptSActive4.png; G-2 Rolling Thunder; | |||
OptTrans2.png; Focused Strike!; | |||
OptSActive2.png; G-1 Corona/Mod; | |||
OptActive2.png; G-3 Raptor/Mod ModCube2; | |||
OptSActive4.png; G-2 Rolling Thunder/Mod; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Activating [[ECP System|Over Strike]] | *Activating [[ECP System|Over Strike]] will always increase its current duration by 10 seconds, making it possible to reach beyond 30 seconds or even 40 seconds through repeated activation. | ||
*This passive's ECP to MP conversion effect also affects G Transform Mode Standby, which is advised to use after entering [[ECP System|Over Strike]] with any 2 '''ECP Using Skills''' instead of activating it with G Transform Mode Standby and another '''ECP Using Skill'''. Due to the difference in ECP Usage, this will produce a noticeable delay and is therefore much less efficient. | *This passive's ECP to MP conversion effect also affects G Transform Mode Standby, which is advised to use after entering [[ECP System|Over Strike]] with any 2 '''ECP Using Skills''' instead of activating it with G Transform Mode Standby and another '''ECP Using Skill'''. Due to the difference in ECP Usage, this will produce a noticeable delay and is therefore much less efficient. | ||
**However, [[G-4 Frisbee]]'s extra ECP consumption still consumes ECP while under the effect. | **However, [[G-4 Frisbee]]'s extra ECP consumption still consumes ECP while under the effect. | ||
'''Possible | *'''Possible Bug''': using [[Focused Strike!]] on [[Elesis]] does not work if [[Chivalry System#Knight of Annihilation|Knight of Annihilation]] or [[Chivalry System#Knight of Gale|Gale]] is active. | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | ||
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! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
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! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
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