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Install - Zero Kelvin Generator: Difference between revisions

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Shoving in a bit of maths so the DoM nerds enjoy
m (Text replacement - "\|-[\s]*?style="background:[\s]*?{{ColorSel\|CharLight\|(.*?)}}[;]?"" to "|-")
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(Shoving in a bit of maths so the DoM nerds enjoy)
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| colspan=12 | '''Normal'''
| colspan=12 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 392% || 610% || rowspan=2 | 10 Seconds || rowspan=2 | 3 || 10% || 11.5% || rowspan=2 | 10 Seconds || 5 Seconds || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds
| '''{{PvE}}''' || 392% || 610% || rowspan=2 | 10 Seconds || rowspan=2 | 3 || 10% || 15% || rowspan="2" | 10 Seconds || 5 Seconds || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds
|-
|-
| '''{{PvP}}''' || 119% || 231% || 5% || 5.75% || 3 seconds
| '''{{PvP}}''' || 119% || 231% || 5% || 7.5% || 3 seconds
|-  
|-  
| colspan=12 | '''[Enhanced]'''
| colspan=12 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 392% || 610% || rowspan=2 | 10 Seconds || rowspan=2 | 3 || 10% || 11.5% || rowspan=2 | 10 Seconds || 5 Seconds || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds
| '''{{PvE}}''' || 392% || 610% || rowspan=2 | 10 Seconds || rowspan=2 | 3 || 10% || 15% || rowspan="2" | 10 Seconds || 5 Seconds || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds
|-
|-
| '''{{PvP}}''' || 119% || 231% || 5% || 5.75% || 3 seconds
| '''{{PvP}}''' || 119% || 231% || 5% || 7.5% || 3 seconds
|}
|}
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== Tips and Details ==
== Tips and Details ==
*Currently bugged, when using 3 Dynamo Mutation Points, received damage increase effect is only increaced by 1.15 times.
*While performing its initial freezing hits, the skill will follow the user. Once those are complete, the drone will become stationary.
*While performing its initial freezing hits, the skill will follow the user. Once those are complete, the drone will become stationary.
*Enemies must be hit 3 times, getting 3 stacks of the initial debuff, in order for the Damage Increase debuff to take effect. The initial debuff has no effect but has an unlimited duration, only disappearing once it has achieved 3 stacks and changes to the Damage Increase debuff.
*Enemies must be hit 3 times, getting 3 stacks of the initial debuff, in order for the Damage Increase debuff to take effect. The initial debuff has no effect but has an unlimited duration, only disappearing once it has achieved 3 stacks and changes to the Damage Increase debuff.
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**It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing).
**It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing).
*'''Enemy Damage Received Increase''' is additive to [[Awakening Mode|Awakening]] multiplier.
*'''Enemy Damage Received Increase''' is additive to [[Awakening Mode|Awakening]] multiplier.
**Because of this, the relative increase of the debuff's efficiency when using DMP is slightly lower.<br />Assuming Dynamo Mode increases damage by 30%, the debuff increases damage dealt during Dynamo Mode by:
***0.3 + 1.1 / 1.3 = ~1.077 times (without DMP)
***0.3 + (1 + 1.5 * 0.1) / 1.3 = ~1.1105 times (with DMP).
***This is making the actual damage when using DMP rise only by 3.11% (1.1105 / 1.077) instead of 4.54% (1.15 / 1.1).
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