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*''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | *''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | ||
*''M'' = 1.2 if Luto Mode, 1 otherwise | *''M'' = 1.2 if Luto Mode, 1 otherwise | ||
{{ {{#vardefine: game_mode| | |||
{{#vardefine: game_mode| | |||
{{tt|Game mode multiplier| A function that determines an extra multiplier for certain game modes.<br/>'''Affected modes''': Normal, Henir, Secret Dungeon, Secret Dungeon (Luto Mode)<hr>Utilizes special formulas for the following:<br/><br/>• '''Secret Dungeon''': <pre>0.9 * (1.8 * ((H - 70) / 36)^(2.5) + 0.7)</pre>• '''Luto Mode''': <pre>0.9 * (1 * ((H - 70) / 36)^(3.5) + 1.5)</pre>Otherwise equals to 1.}} | {{tt|Game mode multiplier| A function that determines an extra multiplier for certain game modes.<br/>'''Affected modes''': Normal, Henir, Secret Dungeon, Secret Dungeon (Luto Mode)<hr>Utilizes special formulas for the following:<br/><br/>• '''Secret Dungeon''': <pre>0.9 * (1.8 * ((H - 70) / 36)^(2.5) + 0.7)</pre>• '''Luto Mode''': <pre>0.9 * (1 * ((H - 70) / 36)^(3.5) + 1.5)</pre>Otherwise equals to 1.}} | ||
}} | }}trim2}} | ||
Max HP = FLOOR((340 + 60 * L) * (9.994 + 0.006 * H²) * L * F) | Max HP = FLOOR((340 + 60 * L) * (9.994 + 0.006 * H²) * L * F) | ||
* | *''FLOOR'' = This function rounds the input number down to the closest integer. | ||
* | *''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | ||
* | *''H'' = A hidden HP base depending on the enemy | ||
* | *''F'' = {{#var:game_mode}} | ||
<br/> | <br/> | ||