Diabla: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "Portrait - Diabla Madness Form.png" to "Skill Cutin - Diabla Manic Demon Form.png") |
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= [[File:Icon - Diabla.png]][[File:Icon - Ciel.png]] Diabla/Ciel = | = [[File:Icon - Diabla.png]][[File:Icon - Ciel.png]] Diabla/Ciel = | ||
{{ADSquare}} | {{ADSquare}} | ||
'''[ | '''[The merciless demon ruler with a cruel nature.]''' | ||
=== Background === | === Background === | ||
{{Background | {{Background | ||
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|[[File:Combo - Diabla 1.png|520px]] | |[[File:Combo - Diabla 1.png|520px]] | ||
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After a successful '''Bounding''', rapidly tap {{CX}} to perform a flurry of consecutive attacks with both characters and launches enemies at the end. | After a successful '''Bounding''', rapidly tap {{CX}} to perform a flurry of consecutive attacks with both characters while in Super Armor and launches enemies at the end. | ||
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{{CB}} 158% Phy. Damage<br> | {{CB}} 158% Phy. Damage<br> | ||
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|[[File:Combo - Diabla 2.png|520px]] | |[[File:Combo - Diabla 2.png|520px]] | ||
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{{CDR}}{{CZ}} is reworked; inflicting hitstun instead of launching enemies. After doing {{CDR}}{{CZ}}, switch to Ciel and perform a series of attacks, finishing the combo by sending in Lu for a final attack. If you sucessfully hit the enemy with the last {{CZ}}, a {{CCPV}} prompt will appear, pressing it will send Lu to attack and the enemy will be '''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy. | {{CDR}}{{CZ}} is reworked; inflicting hitstun instead of launching enemies. After doing {{CDR}}{{CZ}}, switch to Ciel and perform a series of attacks while in Super Armor, finishing the combo by sending in Lu for a final attack. If you sucessfully hit the enemy with the last {{CZ}}, a {{CCPV}} prompt will appear, pressing it will send Lu to attack and the enemy will be '''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy. | ||
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | *The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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! width="30%" | Damage | ! width="30%" | Damage | ||
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| {{ | | {{CB}}{{CConX}} | ||
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After a successful '''Bounding''', rapidly tap {{CX}} to perform a flurry of consecutive attacks with both characters and launches enemies at the end. | After a successful '''Bounding''', rapidly tap {{CX}} to perform a flurry of consecutive attacks with both characters and launches enemies at the end. | ||
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{{CX}} 611% Phy. Damage<br> | {{CX}} 611% Phy. Damage<br> | ||
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| {{CDR}}{{CZ}}{{CX}}{{CX | | {{CDR}}{{CZ}}{{CX}}{{CX}}{{CX}}{{CX}}{{CZ}} | ||
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After doing the standard {{ | After doing the standard {{CDR}}{{CZ}} combo, switch to Lu and perform a series of attacks while in Super Armor, finishing the combo by sending in Ciel for a final attack. If you sucessfully hit the enemy with the last {{CX}}, a {{CCPV}} prompt will appear and the enemy will be '''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy. | ||
*The last {{ | *The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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{{CDR}}<br>{{CZ}} 82% Phy. Damage x2<br>{{CCPX}} 297% Phy. Damage<br>{{CX}} 412% Phy. Damage<br>{{CX}} 362% Phy. Damage<br>{{CX}} 395% Phy. Damage<br>{{CZ}} 365% Phy. Damage | {{CDR}}<br>{{CZ}} 82% Phy. Damage x2<br>{{CCPX}} 297% Phy. Damage<br>{{CX}} 412% Phy. Damage<br>{{CX}} 362% Phy. Damage<br>{{CX}} 395% Phy. Damage<br>{{CZ}} 365% Phy. Damage | ||
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| | | {{CDRU}}{{CX}}{{CZ}}{{CX}} | ||
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After doing the standard {{CDRU}}{{CX}} combo, switch to Lu and dive down quickly, pushing enemies forward with a ground smash and finish with Ciel launching them up. If you sucessfully hit the enemy with the last {{CX}}, a {{CCPV}} prompt will appear and the enemy will be '''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy. | After doing the standard {{CDRU}}{{CX}} combo, switch to Lu and dive down quickly, pushing enemies forward with a ground smash and finish with Ciel launching them up. If you sucessfully hit the enemy with the last {{CX}}, a {{CCPV}} prompt will appear and the enemy will be '''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy. | ||
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | |||
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{{CDRU}}<br>{{CX}} 278% Phy. Damage<br>{{CCPZ}} 195% Phy. Damage + 49% Phy. Damage x4<br>{{CX}} 452% Phy. Damage | {{CDRU}}<br>{{CX}} 278% Phy. Damage<br>{{CCPZ}} 195% Phy. Damage + 49% Phy. Damage x4<br>{{CX}} 452% Phy. Damage |