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Socketing Equipment: Difference between revisions

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== Efficiency Stages ==
== Efficiency Stages ==
When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%.  
When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%.  
* Stats that do not possess this normalization effect is Awakening Time and HP. But instead they have maximum value of 40% and 50% respectively. The exception is Critical Damage, which does not possess normalization effect and hasn't got maximum value.  
* Stats that do not possess this normalization effect is Awakening Time and HP. But instead they have maximum value of 40% and 50% respectively. The exception is Critical Damage, which does not possess normalization effect and doesn't have a maximum value.  
=== Maximize ===
=== Maximize ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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