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Over Taker: Difference between revisions

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== Additional Commands ==
== Additional Commands ==
  {{SkillText|Combo|Burning Nasod Hand}}
  {{SkillText|Combo|Burning Nasod Hand}}
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
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| [[File:Combo - Over Taker 1.png|520px]]
| [[File:Combo - Over Taker 1.png|520px]]
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After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches while in Super Armor, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
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{{CX}} 286% Phy. Damage <br>
{{CX}} 286% Phy. Damage <br>
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| [[File:Combo - Over Taker 2.png|520px]]
| [[File:Combo - Over Taker 2.png|520px]]
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At any point after doing the standard {{CX}}{{CX}} combo in {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}, summons four metal spikes from the ground, pushing enemies back.
After doing the standard {{CX}}{{CX}} combo, summon four Nasod spikes from the ground, pushing enemies back. The spikes cost 4 MP to summon and the last 3 spikes' direction can be changed with {{CL}}/{{CR}}.
*Oddly, if spikes are summoned before the {{CRX}} they will cost 4MP, but not at any point afterwards.
*You are also able to do this combo during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}. The spikes summoned does not cost any MP and only the last 2 spikes' direction. can be changed.
**The direction of the last 3 spikes can be changed with the Left and Right keys.
***Although if this combo is used in between the '''Nasod Punch Combo''', then only the last 2 spikes' direction can be changed
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{{CX}} 286% Phy. Damage <br>
{{CX}} 286% Phy. Damage <br>
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| [[File:Combo - Over Taker 3.png|520px]]  
| [[File:Combo - Over Taker 3.png|520px]]  
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While in the air; dives down with his Nasod fist first, harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
After doing the standard {{CDRU}}{{CZ}} combo, dive down on enemies, damaging any enemies in the path. Landing will cause a heavy-hitstun shockwave and you can summon 4 Nasod spikes that pushes enemies back. The last 2 spikes' direction can be changed with {{CL}}/{{CR}}.
*The direction of the last 2 spikes can be changed with the Left and Right keys
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{{CDRU}} <br>
{{CDRU}} <br>
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| align="center" | {{CDR}}{{CZ}}{{CX}}
| align="center" | {{CDR}}{{CZ}}{{CX}}
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After the standard {{CDR}}{{CZ}}, power through enemies with a forceful charge while in Super Armor, knocking them into the air and forwards.
After the standard {{CDR}}{{CZ}} combo, power through enemies with a forceful charge while in Super Armor, knocking them into the air and forwards.
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
*If the enemy is hit at the start of the charge, you will end the charge just barely in front of where the enemy will land, giving a slight chance to catch enemies before they knockdown.
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{{CDR}} <br>
{{CDR}} <br>
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| 05/29/2014 || 09/17/2014 || align="left" |  
| 05/29/2014 || 09/17/2014 || align="left" |  
*{{buff|{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.}}
*{{buff|{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.}}
*{{buff|Increased Nasod Spike count in {{CX}}{{CX}}{{CDX}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.}}
*{{buff|Increased Nasod spike count in {{CX}}{{CX}}{{CIO|DX|long}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.}}
*{{buff|Shockwave added to landing in {{CDRU}}{{CZ}}{{CX}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 5 and no longer launches.}}
*{{buff|Shockwave added to landing in {{CDRU}}{{CZ}}{{CIO|X}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 4 and no longer launches.}}
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| 08/06/2015 || 01/13/2016 || align="left" |  
| 08/06/2015 || 01/13/2016 || align="left" |  
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