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Over Taker: Difference between revisions

From Elwiki
191 bytes removed ,  19 April 2023
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| [[File:Combo - Over Taker 1.png|520px]]
| [[File:Combo - Over Taker 1.png|520px]]
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After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches while in Super Armor, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches while in Super Armor. Stopping the combo halfway will trigger the final punch.
*Ingame the combo is listed as {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}{{CX}}{{CX}}.
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{{CX}} 286% Phy. Damage <br>
{{CX}} 286% Mag. Damage <br>
{{CX}} 323% Phy. Damage <br>
{{CX}} 323% Mag. Damage <br>
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{{CRX}} 292% Mag. Damage <br>
{{CRX}}<br>
{{CX}} 323% Mag. Damage <br>
(End) 292% Phy. Damage + 529% Phy. Damage<br>
{{CX}} 360% Mag. Damage <br>
'''OR'''<br>
{{CX}} 397% Mag. Damage <br>
(Continue) 292% Phy. Damage + 323% Phy. Damage<br>
{{CX}} 529% Mag. Damage
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{{CX}}<br>
(End) 360% Phy. Damage + 529% Phy. Damage<br>
'''OR'''<br>
(Continue) 360% Phy. Damage + 397% Phy. Damage<br>
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{{CX}} 582% Phy. Damage
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| [[File:Combo - Over Taker 2.png|520px]]
| [[File:Combo - Over Taker 2.png|520px]]
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After doing the standard {{CX}}{{CX}} combo, summon four Nasod spikes from the ground, pushing enemies back. The spikes cost 4 MP to summon and the last 3 spikes' direction can be changed with {{CL}}/{{CR}}.
After doing the standard {{CX}}{{CX}} combo, summon four Nasod spikes from the ground, pushing enemies back. The spikes cost 4 MP to summon and the last 3 spikes' direction can be changed with {{CL}}/{{CR}}.
*You are also able to do this combo during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}. The spikes summoned does not cost any MP and only the last 2 spikes' direction. can be changed.
*You are also able to do this combo during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}{{CX}}{{CX}}. The spikes summoned does not cost any MP and only the last 2 spikes' direction. can be changed.
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{{CX}} 286% Phy. Damage <br>
{{CX}} 286% Mag. Damage <br>
{{CX}} 323% Phy. Damage <br>
{{CX}} 323% Mag. Damage <br>
{{CDX}} 244% Phy. Damage x4<br>
{{CDX}} 244% Phy. Damage x4<br>
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{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} 185% Phy. Damage <br>
{{CZ}} 185% Phy. Damage <br>
{{CX}} 346% Phy. Damage + 315% Phy. Damage<br>
{{CX}} 348% Phy. Damage + 431% Mag. Damage<br>
{{CX}} 213% Phy. Damage x4
{{CX}} 213% Phy. Damage x4
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