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EMP Storm: Difference between revisions

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4,782 bytes removed ,  7 July 2023
The F. Spitfire meme skill has been cleaned up!
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(The F. Spitfire meme skill has been cleaned up!)
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|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|dTsNLqLqYoM|400}}</div>
{{#ev:youtube|dTsNLqLqYoM|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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|-
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| <font color="FFCC00">'''EMP'''</font>
| <font color="FFCC00">'''EMP'''</font>
*Burns Mana during electric field emission.
*Burns Mana during electric field release.
*Pulls in enemies during electric field overheating.
*Pulls in enemies during electric field overheat.
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|-
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|EMP Storm|Light, Heavy|mp=300|cd=21|cd_enhanced=17}}
|-
! rowspan=2 | Stage !! colspan=2 | Light EMP Storm !! colspan=2 | Heavy EMP Storm
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| Normal || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 240 MP || rowspan=2 | {{SkillText|Heavy}} || 25.2 Seconds
|-
| [Enhanced] || 20.4 Seconds
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{#vardefine:damage_impact          |251}}
{{Damage|true|Rose
{{#vardefine:damage_emission        |54}}
|dmg=251, 54, 59, 734
{{#vardefine:damage_overheating    |59}}
|pvp_dmg=64, 13, 14, 184
{{#vardefine:damage_explosion      |734}}
|hits=1, 35, 52, 1
{{#vardefine:max_hits_emission      |35}}
|heavy=true
{{#vardefine:max_hits_overheating  |52}}
|passive1=ECP System
 
|append=1, Over Strike
{{#vardefine:total_damage_normal            | {{#expr:{{#var:damage_impact}} + {{#var:damage_emission}} * {{#var:max_hits_emission}} + {{#var:damage_overheating}} * {{#var:max_hits_overheating}} + {{#var:damage_explosion}} }}}}
|passive2=Key of Proof
 
|suffix2=Used midair
{{#vardefine:total_damage_normal_heavy      | {{#expr:{{#var:total_damage_normal}}      *  1.44 }} }}
|bug=true
{{#vardefine:total_damage_over_strike      | {{#expr:{{#var:total_damage_normal}}      *  1.2 }} }}
}}<br>
{{#vardefine:total_damage_over_strike_heavy | {{#expr:{{#var:total_damage_over_strike}} *  1.44 round2 }} }}
 
{{#vardefine:total_damage_key_of_proof_normal              | {{#expr:{{#var:total_damage_normal}}                      *  1.3 }} }}
{{#vardefine:total_damage_key_of_proof_normal_heavy        | {{#expr:{{#var:total_damage_key_of_proof_normal}}        *  1.44 round2 }} }}
{{#vardefine:total_damage_key_of_proof_over_strike          | {{#expr:{{#var:total_damage_key_of_proof_normal}}        *  1.2 }} }}
{{#vardefine:total_damage_key_of_proof_over_strike_heavy    | {{#expr:{{#var:total_damage_key_of_proof_over_strike}}    *  1.44 round2 }} }}
 
<!-- pvp only -->
{{#vardefine:damage_impact_pvp      |64}}
{{#vardefine:damage_emission_pvp    |13}}
{{#vardefine:damage_overheating_pvp |14}}
{{#vardefine:damage_explosion_pvp  |184}}
 
{{#vardefine:total_damage_normal_pvp            | {{#expr:{{#var:damage_impact_pvp}} + {{#var:damage_emission_pvp}} * {{#var:max_hits_emission}} + {{#var:damage_overheating_pvp}} * {{#var:max_hits_overheating}} + {{#var:damage_explosion_pvp}} }}}}
 
{{#vardefine:total_damage_normal_heavy_pvp      | {{#expr:{{#var:total_damage_normal_pvp}}      *  1.44 }} }}
{{#vardefine:total_damage_over_strike_pvp      | {{#expr:{{#var:total_damage_normal_pvp}}      *  1.2 }} }}
{{#vardefine:total_damage_over_strike_heavy_pvp | {{#expr:{{#var:total_damage_over_strike_pvp}} *  1.44 round2}} }}
 
{{#vardefine:total_damage_key_of_proof_normal_pvp              | {{#expr:{{#var:total_damage_normal_pvp}}                      *  1.1 }} }}
{{#vardefine:total_damage_key_of_proof_normal_heavy_pvp        | {{#expr:{{#var:total_damage_key_of_proof_normal_pvp}}        *  1.44 round2}} }}
{{#vardefine:total_damage_key_of_proof_over_strike_pvp          | {{#expr:{{#var:total_damage_key_of_proof_normal_pvp}}        *  1.2 }} }}
{{#vardefine:total_damage_key_of_proof_over_strike_heavy_pvp    | {{#expr:{{#var:total_damage_key_of_proof_over_strike_pvp}}    *  1.44 round2}} }}
 
{{SkillText|FreeTraining}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Key of Proof]]/[[Enhance Equipment]] Used midair
|-
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}  
| {{formatnum:{{#var: total_damage_normal                        }} }}% || {{formatnum:{{#var: total_damage_normal_heavy                      }} }}%
| {{formatnum:{{#var: total_damage_over_strike                    }} }}% || {{formatnum:{{#var: total_damage_over_strike_heavy                  }} }}%
| {{formatnum:{{#var: total_damage_key_of_proof_normal            }} }}% || {{formatnum:{{#var: total_damage_key_of_proof_normal_heavy          }} }}%
| {{formatnum:{{#var: total_damage_key_of_proof_over_strike      }} }}% || {{formatnum:{{#var: total_damage_key_of_proof_over_strike_heavy    }} }}%
|-
| {{PvP}}
| {{formatnum:{{#var: total_damage_normal_pvp                    }} }}% || {{formatnum:{{#var: total_damage_normal_heavy_pvp                  }} }}%
| {{formatnum:{{#var: total_damage_over_strike_pvp                }} }}% || {{formatnum:{{#var: total_damage_over_strike_heavy_pvp              }} }}%
| {{formatnum:{{#var: total_damage_key_of_proof_normal_pvp        }} }}% || {{formatnum:{{#var: total_damage_key_of_proof_normal_heavy_pvp      }} }}%
| {{formatnum:{{#var: total_damage_key_of_proof_over_strike_pvp  }} }}% || {{formatnum:{{#var: total_damage_key_of_proof_over_strike_heavy_pvp }} }}%
|}


=== Miscellaneous ===
=== Miscellaneous ===
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|FYPassive2.png; Key of Proof;
| width="40" | [[File:FYPassive2.png]]
FYTrans5.png; Enhance Equipment Locked-Trans2;
| align="center"  width="150" | [[Key of Proof]]
}}
| width="40" | [[File:FYTrans5.png]]
| align="center" width="150" | [[Enhance Equipment]] {{Locked Skill|Trans2}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The device does not explode until it lands on the ground.
*The device does not explode until it lands on the ground.
*Only Rose's animation will be affected by Action Speed. The skill will always fall and be cast at the same speed.
*Only Rose's animation will be affected by Action Speed. The EMP device will always fall and be cast at the same speed.
*This skill is affected by the [[Free Training]] hit count error:
*This skill is affected by the [[Free Training]] hit count error:
**'''Energy Field Emission''' will deal 37 hits instead of 35.
**'''Energy Field Emission''' will deal 37 hits instead of 35.
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