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Mana Release: Difference between revisions

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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | {{se|008|Mana Release}}<br>(Upon using Spell Skills) !! colspan=4 | {{se|129|Power of Darkness||ed}}<br>(On hit with Shadow Skills)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | {{se|008|Mana Release}}<br>(Upon using Spell Skills) !! colspan=4 | {{se|129|Power of Darkness||ed}}<br>(On hit with Shadow Skills)
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! Special Active Cooldown Speed Increase !! Skill MP Usage Reduction !! Duration !! Spell Skills !! Enemy Received Damage Increase {{Stat|M|RD}} !! Duration !! Shadow Skills
! Special Active Cooldown Speed Increase !! Skill MP Usage Reduction !! Duration !! Spell Skills !! Received Damage Increase {{Stat|M|RD}} !! Duration !! Shadow Skills
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| colspan="9" | {{PvE}}/{{PvP}}
| colspan="9" | {{PvE}}/{{PvP}}
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| align="left" | 1 || 99 || ×2 || -20% || 3 seconds
| align="left" | 1 || 99 || ×2 || 20% || 3 seconds
| align=left | {{*}}[[Spell: Storm]]{{*}}[[Spell: Thunder]]{{*}}[[Spell: Necromancy]]{{*}}[[Spell: Ellipse of Blades]]
| align=left | {{*}}[[Spell: Storm]]{{*}}[[Spell: Thunder]] ([[Spell: Thunder/ModA|A]]){{*}}[[Spell: Necromancy]] ([[Spell: Necromancy/ModA|A]]){{*}}[[Spell: Ellipse of Blades]] ([[Spell: Ellipse of Blades/ModA|A]])
| 10% || 8 seconds
| 10% || 8 seconds
| align=left | {{*}}[[Exorcism Stance 2: Specter Restraints]]{{*}}[[Exorcism Stance 3: Shadoweave]]{{*}}[[Exorcism Stance 4: Darkness Sever]]{{*}}[[Shadow Blast]]
| align=left | {{*}}[[Exorcism Stance 2: Specter Restraints]]{{*}}[[Exorcism Stance 3: Shadoweave]]{{*}}[[Exorcism Stance 4: Darkness Sever]]{{*}}[[Shadow Blast]] ([[Shadow Blast/ModA|A]])
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*Using a skill will consume the buff and cancel the Skill Cooldown Speed Increase effect, so it is sometimes better to wait out your skill cooldown rather than use another skill.
*Using a skill will consume the buff and cancel the Skill Cooldown Speed Increase effect, so it is sometimes better to wait out your skill cooldown rather than use another skill.
**Fully performing [[Spell: Storm]] without chaining into another skill can be very inefficient due to the long animation and recovery frames of the '''Charge''', but the '''Tempest''' animation can be maintained holding down the skill key for a second or two before chaining into another. By using this tactic, you can maintain the buff for a moment to lower your cooldowns without being stuck in the animations of the '''Charge'''.
**Fully performing [[Spell: Storm]] without chaining into another skill can be very inefficient due to the long animation and recovery frames of the '''Charge''', but the '''Tempest''' animation can be maintained holding down the skill key for a second or two before chaining into another. By using this tactic, you can maintain the buff for a moment to lower your cooldowns without being stuck in the animations of the '''Charge'''.
*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier.
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