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Mortal Fear/ModA: Difference between revisions

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m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Mortal Fear
}}
}}
<div style="float: right;">{{#ev:youtube|PHa3np9GaUg|400}}</div>
{{#ev:youtube|PHa3np9GaUg|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Diangelion]] || 99 || {{SkillType|M}} [[Altar of Evil/ModA|Altar of Evil]]
| [[Diangelion]] || 99 || {{SkillType|M}} [[Altar of Evil/ModA|Altar of Evil]]
|}
|}
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== Total Damage ==
== Total Damage ==
{{Damage
{{Damage|true|LuCiel
|dmg=2114, 883
|dmg=2114, 883
|pvp_dmg=722, 301
|pvp_dmg=722, 301
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|passive1=Codex Gigas
|passive1=Codex Gigas
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
! Mode !! Base !! [[Codex Gigas]]
|-
| {{PvE}}
| {{#var: total_damage}}
| {{#var: total_damage_passive1}}
|-
| {{PvP}}
| {{#var: total_damage_pvp}}
| {{#var: total_damage_passive1_pvp}}
|}
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|CodexGigas.PNG; Codex Gigas;
| width="40" | [[File:CodexGigas.PNG]]
}}
| align="center" width="150" |  [[Codex Gigas]]
|}
<br>


== Tips and Details ==
== Tips and Details ==
*This version loses the +20% damage debuff of the original in exchange for more upfront damage.
*This version loses the +20% damage debuff of the original in exchange for more upfront damage.
**However, this is alleviated by the fact that {{SkillType|M}} '''[[Altar of Evil/ModA|Altar of Evil]]''' itself now applies the same debuff on enemies hit.
**However, this is alleviated by the fact that {{SkillType|M}} '''[[Altar of Evil/ModA|Altar of Evil]]''' itself now applies the same debuff on enemies hit.
*The sphere deals one hit on contact and will travel indefinitely downwards until it collides with a surface. The resulting Demonic Release will launch targets straight up into the air.
*The sphere deals one hit on contact and will travel indefinitely downwards until it collides with a surface. The resulting '''Demonic Release''' will launch targets straight up into the air.
*If you are below a platform that's too close, the sphere can crash on the surface above.
*If you are below a platform that's too close, the sphere can crash on the surface above.
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