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Gun Guard: Difference between revisions

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311 bytes removed ,  11 August 2023
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m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
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| <font color="FFCC00">'''Gun Guard'''</font>
| {{color|#FFCC00|Gun Guard|b=1}}
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
*During Gun Guard, damage taken from common attacks and active skills are reduced.
*During Gun Guard, damage taken from common attacks and active skills are reduced.
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| <font color="FFCC00">'''Back Counter'''</font>
| {{color|#FFCC00|Back Counter|b=1}}
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Counter Attack<br>(When Hit from Behind) !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Received Damage<br>Decrease !! colspan=4 | Counter Attack<br>(When Hit from Behind) !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown
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! Activation Chance !! Damage (Physical) !! Max Hits !! Reactivation<br>Cooldown !! Initial !! Additional
! Activation Chance !! Damage (Physical) !! Max Hits !! Reactivation<br>Cooldown !! Initial !! Additional
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| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
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| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per second || rowspan=2 | 5 Seconds
| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per Second || rowspan=2 | 5 Seconds
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| {{PvP}} || 163%
| {{PvP}} || 163%
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| colspan="9" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
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| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per second || rowspan=2 | 5 Seconds
| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per Second || rowspan=2 | 5 Seconds
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| {{PvP}} || 163%
| {{PvP}} || 163%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Gun Guard|Light, Haste|mp=35|ecp=true|cd=5|cd2=50}}
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! colspan=2 | Light Gun Guard !! colspan=2 | Haste Gun Guard
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! Attribute Effect !! ECP Usage !! Attribute Effect !! Cooldown
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| {{SkillText|Light|ECP|80}} || 28 ECP || {{SkillText|Haste|50}} || 2.5 Seconds
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<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While being a way to counter enemies in PvP, the ECP consuming hold mechanics can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills.
*While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills.
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the [[Status Effects|Over Strike]] buff duration.
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the {{se|267|Over Strike Mode}} buff duration.
*As long as you have ECP, this skill's key can be held down infinitely.
*As long as you have ECP, this skill's key can be held down infinitely.
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease.
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease.
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