Gun Guard: Difference between revisions
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| | | {{color|#FFCC00|Gun Guard|b=1}} | ||
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard. | *Hold [Skill Key] to consume 10 ECP and maintain Gun Guard. | ||
*During Gun Guard, damage taken from common attacks and active skills are reduced. | *During Gun Guard, damage taken from common attacks and active skills are reduced. | ||
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| | | {{color|#FFCC00|Back Counter|b=1}} | ||
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds) | *When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds) | ||
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! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Counter Attack<br>(When Hit from Behind) !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! rowspan=2 | Received Damage<br>Decrease !! colspan=4 | Counter Attack<br>(When Hit from Behind) !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown | ||
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! Activation Chance !! Damage (Physical) !! Max Hits !! Reactivation<br>Cooldown !! Initial !! Additional | ! Activation Chance !! Damage (Physical) !! Max Hits !! Reactivation<br>Cooldown !! Initial !! Additional | ||
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| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
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| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per | | {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per Second || rowspan=2 | 5 Seconds | ||
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| {{PvP}} || 163% | | {{PvP}} || 163% | ||
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| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
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| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per | | {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per Second || rowspan=2 | 5 Seconds | ||
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| {{PvP}} || 163% | | {{PvP}} || 163% | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rose|Gun Guard|Light, Haste|mp=35|ecp=true|cd=5|cd2=50}} | ||
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<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While being a way to counter enemies in PvP, the ECP consuming hold | *While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills. | ||
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the | *Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the {{se|267|Over Strike Mode}} buff duration. | ||
*As long as you have ECP, this skill's key can be held down infinitely. | *As long as you have ECP, this skill's key can be held down infinitely. | ||
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease. | *This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease. |