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Cut Tendon: Difference between revisions

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__NOTOC__{{Languages|Cut Tendon}}
__NOTOC__{{Languages|Cut Tendon}}
<div style="float: right;">{{#ev:youtube|Cf-MqqHa8iI|400}}</div>
{{#ev:youtube|Cf-MqqHa8iI|400|right}}
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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== Requirements ==
== Requirements ==
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
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! rowspan=2 | Mode !! rowspan=2 | Sharp Slash<br>(Physical) !! colspan=2 | {{se||Wound}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Sharp Slash (Physical) !! colspan=2 | {{se||Wound}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
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! Activation Chance !! Duration
! Activation Chance !! Duration
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{{Traits|Raven|Cut Tendon|Light, Killing Blow (1)|mp=40|duration=5|duration2=120}}
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! colspan=2 | Light Cut Tendon !! colspan=2 | Killing Blow (1) Cut Tendon
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! Attribute Effect !! MP Usage !! Attribute Effect !! {{se||Wound}} Duration
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| {{SkillText|Light|80}}  || 32 MP || {{SkillText|Killing Blow (1)|120}} || 6 Seconds
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==Tips and Details ==
==Tips and Details ==
*When combined with [[Attributing Equipment#Nature (Poisoning)|Poisoning]], the opponent's movement will be severely crippled.
*When combined with [[Attributing Equipment#Nature (Poisoning)|Poisoning]], the opponent's movement will be severely crippled.
*[[Status Effects/Wound|Wound]]'s ability to negate running has no effect on monsters or [[Epic NPCs]].
*{{se||Wound}}'s ability to negate running has no effect on monsters or [[Epic NPCs]].
*'''Cut Tendon''' can be countered.
*'''Cut Tendon''' can be countered.
*'''Cut Tendon''''s ability to stop a character's ability to dash can be negated in a few ways.
*'''Cut Tendon''''s ability to stop a character's ability to dash can be negated in a few ways:
**When rolling up from a knockdown state, if the left or right directional key is held, the character will be able to start a dash.
**When rolling up from a knockdown state, if the left or right directional key is held, the character will be able to start a dash.
**If an Eve character presses the down directional key before landing from the air (does not matter if held or not), holding a directional key to the left or right before Eve lands will automatically start in a dash.
**If an [[Eve]] character presses the down directional key before landing from the air (does not matter if held or not), holding a directional key to the left or right before '''Eve''' lands will automatically start in a dash.
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== Trivia ==
== Trivia ==
*Bleed icon was changed to Wound after the release of Veteran Commander. In NA, the icon changed after the release of the Hunting Fields.  
*The Bleed icon was changed to Wound after the release of [[Veteran Commander]]. In NA, the icon changed after the release of the Hunting Fields.
**This affects [[Cut Tendon]], [[Bloody Accel]], [[Harsh Chaser]], and [[Rage Cutter]].
**This affects [[Cut Tendon]], [[Bloody Accel]], [[Harsh Chaser]], and [[Rage Cutter]].
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